My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Night Witch
Zap
Night Witch
Barbarian Barrel
Wizard Electro Wizard Night Witch
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Night Witch
Royal Delivery
Hog Rider Wizard Electro Wizard Night Witch
Fireball
Hog Rider Wizard Electro Wizard Night Witch
Poison
Wizard Electro Wizard Night Witch
Lightning
Wizard Electro Wizard Night Witch
Rocket
Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Hog Rider Electro Wizard Night Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard The Log Night Witch Mega Knight
Hog Rider
Zap The Log Wizard Tornado Electro Wizard Mega Knight
Wizard
Tornado Hog Rider Mega Knight
Tornado
Zap Wizard Hog Rider The Log Night Witch Mega Knight
The Log
Hog Rider Zap Tornado Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Night Witch
Zap Tornado Mega Knight
Mega Knight
Zap Hog Rider Wizard Tornado The Log Electro Wizard Night Witch

Defense Synergies 3 15

Zap
Electro Wizard Mega Knight Tornado The Log Night Witch
Hog Rider
Wizard
Tornado The Log Electro Wizard Mega Knight
Tornado
Wizard Zap The Log Electro Wizard Mega Knight
The Log
Zap Wizard Tornado Electro Wizard Night Witch Mega Knight
Electro Wizard
Zap Wizard Tornado The Log Night Witch Mega Knight
Night Witch
Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap Wizard Tornado The Log Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Zap The Log Electro Wizard Night Witch Mega Knight
Tornado Mega Knight Electro Wizard Night Witch
Night Witch Electro Wizard Mega Knight
Tornado The Log Mega Knight
Tornado The Log Zap Electro Wizard Night Witch Mega Knight
Tornado Electro Wizard Zap Wizard Night Witch
Zap The Log Electro Wizard Mega Knight
Tornado Night Witch
Tornado Electro Wizard Night Witch Mega Knight
Electro Wizard Zap Wizard Tornado The Log Night Witch Mega Knight
Zap Wizard Tornado Electro Wizard Night Witch
Night Witch Mega Knight Zap Wizard The Log Electro Wizard
Wizard Mega Knight Zap Tornado The Log Electro Wizard Night Witch
Electro Wizard Mega Knight
Tornado Zap The Log Electro Wizard Mega Knight
Wizard Mega Knight Tornado Electro Wizard Night Witch
Mega Knight Zap Wizard Tornado The Log Electro Wizard Night Witch
Zap Wizard Tornado The Log Electro Wizard Mega Knight
Tornado Electro Wizard
Wizard Mega Knight The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Wizard The Log Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Zap Tornado The Log Electro Wizard Night Witch
Night Witch Mega Knight
Wizard Zap Tornado Electro Wizard
Electro Wizard Night Witch
Mega Knight
Zap Electro Wizard Mega Knight Tornado The Log
Mega Knight
Mega Knight Zap Tornado The Log Electro Wizard
Mega Knight Wizard Night Witch
Wizard Mega Knight
Electro Wizard Zap Tornado The Log Night Witch
Mega Knight Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log Electro Wizard
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Tornado Electro Wizard Night Witch
Zap Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Tornado
Night Witch
Zap Wizard The Log Electro Wizard Mega Knight
Zap Wizard Tornado The Log Mega Knight
The Log Night Witch Mega Knight
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard Mega Knight
The Log Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado The Log Mega Knight
Zap Tornado The Log
Zap Wizard Tornado Electro Wizard Night Witch
Zap Electro Wizard Wizard
Night Witch
Zap Wizard The Log Night Witch Mega Knight
Zap Electro Wizard
Mega Knight
Wizard The Log
Zap Electro Wizard Night Witch
Zap Wizard Tornado Electro Wizard
The Log
Wizard Electro Wizard Mega Knight
The Log Zap Wizard
Zap Tornado
Mega Knight
Zap Tornado The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado The Log Electro Wizard Mega Knight

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