My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Lumberjack
Zap
Guards
Barbarian Barrel
Ice Spirit Guards Executioner Lumberjack
The Log
Ice Spirit Hog Rider Guards Lumberjack
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Guards Executioner Lumberjack
Fireball
Hog Rider Executioner Lumberjack
Poison
Guards Executioner
Lightning
Executioner Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Guards Tornado Hog Rider Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Guards

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Guards Executioner Lumberjack
Zap
Ice Spirit Hog Rider Tornado Guards Executioner The Log Lumberjack
Hog Rider
Ice Spirit Zap The Log Guards Tornado Executioner Lumberjack
Guards
Ice Spirit Zap Hog Rider The Log Lumberjack
Tornado
Zap Executioner Hog Rider The Log
Executioner
Tornado Ice Spirit Zap Hog Rider The Log
The Log
Hog Rider Zap Guards Tornado Executioner Lumberjack
Lumberjack
Ice Spirit Zap Hog Rider Guards The Log

Defense Synergies 2 17

Ice Spirit
Zap Guards Tornado Executioner The Log Lumberjack
Zap
Ice Spirit Guards Tornado Executioner The Log Lumberjack
Hog Rider
Guards
Ice Spirit Zap Executioner The Log Lumberjack
Tornado
Executioner Ice Spirit Zap The Log
Executioner
Tornado Ice Spirit Zap Guards The Log Lumberjack
The Log
Ice Spirit Zap Guards Tornado Executioner Lumberjack
Lumberjack
Ice Spirit Zap Guards Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Lumberjack Ice Spirit Zap Executioner The Log
Tornado Lumberjack Executioner
Lumberjack Guards
Tornado The Log Lumberjack
Tornado The Log Zap Guards Executioner Lumberjack
Tornado Ice Spirit Zap Executioner
Zap The Log
Tornado Lumberjack
Guards Tornado Ice Spirit Lumberjack
Guards Executioner Zap Tornado The Log Lumberjack
Executioner Zap Tornado
Lumberjack Ice Spirit Zap Guards The Log
Executioner Ice Spirit Zap Guards Tornado The Log Lumberjack
Lumberjack
Tornado Ice Spirit Zap The Log Lumberjack
Tornado Executioner Lumberjack
Ice Spirit Zap Guards Tornado Executioner The Log Lumberjack
Zap Tornado Executioner The Log Ice Spirit Guards Lumberjack
Tornado Lumberjack
Guards Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap
Zap Executioner The Log Lumberjack
Guards Lumberjack Ice Spirit Zap The Log
Guards Lumberjack Zap Tornado The Log
Guards Executioner Lumberjack
Executioner Ice Spirit Zap Tornado
Guards Lumberjack
Lumberjack
Zap Ice Spirit Tornado The Log
Guards
Guards Lumberjack
Zap Guards Tornado The Log
Guards Executioner Lumberjack
Executioner
Guards Ice Spirit Zap Tornado Executioner The Log Lumberjack
Executioner Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap Tornado Executioner The Log
The Log
Guards The Log
Executioner Zap The Log
Executioner Ice Spirit Zap Tornado
Tornado Executioner The Log
The Log Ice Spirit Zap Tornado Executioner
The Log Zap Tornado
Guards Tornado Lumberjack
Zap Tornado The Log
Zap Tornado Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Ice Spirit Executioner
The Log Zap Tornado Executioner
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner
Zap Ice Spirit Guards
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Guards
Zap Tornado Executioner
The Log
Executioner Lumberjack
The Log Zap Executioner
Zap Tornado
Executioner
Zap Ice Spirit Guards Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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