My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Barbarians Minion Horde Hog Rider Wizard Electro Wizard
Poison
Barbarians Minion Horde Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Hog Rider Electro Wizard Barbarians Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Hog Rider Electro Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Barbarians
Hog Rider
Minion Horde
Hog Rider
Hog Rider
Arrows Barbarians Minion Horde Wizard Tornado Electro Wizard
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Wizard P.E.K.K.A Hog Rider
P.E.K.K.A
Arrows Tornado Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 2 9

Arrows
Barbarians Tornado P.E.K.K.A
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Tornado
Hog Rider
Wizard
Tornado P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Arrows Minion Horde Electro Wizard
P.E.K.K.A
Tornado Arrows Wizard Electro Wizard
Electro Wizard
Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Barbarians Minion Horde P.E.K.K.A Electro Wizard
Barbarians Minion Horde Tornado P.E.K.K.A Electro Wizard
Barbarians Minion Horde P.E.K.K.A Electro Wizard
Arrows Barbarians Tornado P.E.K.K.A
Arrows Tornado Electro Wizard
Minion Horde Tornado Electro Wizard Arrows Wizard
Arrows Barbarians P.E.K.K.A Electro Wizard
Barbarians Minion Horde P.E.K.K.A Tornado
Tornado Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard Arrows Wizard Tornado
Arrows Minion Horde Wizard Tornado Electro Wizard
Barbarians Minion Horde P.E.K.K.A Wizard Electro Wizard
Wizard Arrows Barbarians Minion Horde Tornado P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Minion Horde Electro Wizard
Barbarians Minion Horde Tornado P.E.K.K.A Electro Wizard
Barbarians Minion Horde Wizard Arrows Tornado P.E.K.K.A Electro Wizard
Arrows Barbarians Minion Horde Wizard Tornado Electro Wizard
Arrows Wizard Tornado Barbarians Electro Wizard
Barbarians P.E.K.K.A Tornado Electro Wizard
Wizard Arrows Barbarians Minion Horde P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard
Barbarians P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Barbarians Minion Horde Tornado Electro Wizard
Barbarians P.E.K.K.A Minion Horde
Arrows Wizard Minion Horde Tornado Electro Wizard
P.E.K.K.A Barbarians Minion Horde Electro Wizard
P.E.K.K.A Barbarians Minion Horde
Minion Horde P.E.K.K.A Electro Wizard Barbarians Tornado
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Arrows Barbarians Tornado Electro Wizard
Barbarians P.E.K.K.A Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Electro Wizard Minion Horde Tornado P.E.K.K.A
Arrows Barbarians Minion Horde Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Tornado Electro Wizard
Arrows Minion Horde
Arrows Barbarians
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Tornado
Arrows Minion Horde Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Minion Horde Tornado Electro Wizard
Arrows Minion Horde Wizard Tornado Electro Wizard
Arrows Wizard Tornado
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Tornado
Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard Tornado
Minion Horde
Arrows Wizard Tornado
Tornado
Arrows Barbarians Minion Horde
Arrows Tornado Wizard
Minion Horde
Arrows Wizard Tornado Electro Wizard
Arrows Wizard Tornado
Arrows Tornado
Arrows Minion Horde Wizard Tornado Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Arrows Wizard
Minion Horde Electro Wizard Barbarians
Arrows Wizard Tornado Electro Wizard
Arrows
Minion Horde Wizard Electro Wizard
Arrows Wizard
Arrows Tornado
Minion Horde P.E.K.K.A
Minion Horde Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard

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