My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Musketeer Hog Rider Lumberjack
Zap
Goblins
Barbarian Barrel
Goblins Musketeer Valkyrie Ice Wizard Lumberjack
The Log
Goblins Musketeer Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Musketeer Valkyrie Hog Rider Ice Wizard Lumberjack
Fireball
Musketeer Hog Rider Ice Wizard Lumberjack
Poison
Musketeer Ice Wizard
Lightning
Musketeer Valkyrie Ice Wizard Lumberjack
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Arrows Ice Wizard Musketeer Valkyrie Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins Arrows Ice Wizard

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Arrows
Hog Rider Mirror Lumberjack
Musketeer
Valkyrie Hog Rider Mirror Lumberjack
Valkyrie
Musketeer Hog Rider Lumberjack Goblins
Hog Rider
Goblins Arrows Musketeer Valkyrie Mirror Lumberjack
Mirror
Arrows Musketeer Hog Rider Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Valkyrie Arrows Musketeer Hog Rider Mirror Ice Wizard

Defense Synergies 3 12

Goblins
Musketeer Ice Wizard
Arrows
Mirror Valkyrie Ice Wizard Lumberjack
Musketeer
Valkyrie Lumberjack Goblins Mirror
Valkyrie
Musketeer Arrows Mirror Ice Wizard Lumberjack
Hog Rider
Mirror
Arrows Musketeer Valkyrie Ice Wizard Lumberjack
Ice Wizard
Goblins Arrows Valkyrie Mirror Lumberjack
Lumberjack
Musketeer Arrows Valkyrie Mirror Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Lumberjack Goblins Musketeer Valkyrie Ice Wizard
Lumberjack Goblins Musketeer Valkyrie Ice Wizard
Lumberjack Goblins Musketeer Valkyrie Ice Wizard
Arrows Valkyrie Lumberjack
Arrows Goblins Musketeer Valkyrie Ice Wizard Lumberjack
Musketeer Arrows Ice Wizard
Arrows Musketeer Valkyrie
Goblins Musketeer Ice Wizard Lumberjack
Goblins Musketeer Valkyrie Ice Wizard Lumberjack
Goblins Valkyrie Ice Wizard Arrows Musketeer Lumberjack
Arrows Musketeer Ice Wizard
Lumberjack Musketeer Valkyrie Ice Wizard
Valkyrie Goblins Arrows Lumberjack
Lumberjack
Lumberjack
Goblins Arrows Musketeer Valkyrie Lumberjack
Arrows Goblins Musketeer Valkyrie Ice Wizard Lumberjack
Arrows Valkyrie Musketeer Ice Wizard Lumberjack
Musketeer Lumberjack
Valkyrie Goblins Arrows Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Goblins
Arrows Musketeer Valkyrie Lumberjack
Lumberjack Goblins Musketeer Valkyrie
Valkyrie Lumberjack Musketeer
Musketeer Valkyrie Lumberjack
Arrows Musketeer Ice Wizard
Goblins Musketeer Valkyrie Ice Wizard Lumberjack
Valkyrie Lumberjack
Goblins Valkyrie
Musketeer
Musketeer Valkyrie Lumberjack
Arrows Valkyrie
Valkyrie Lumberjack
Musketeer Valkyrie
Goblins Musketeer Valkyrie Lumberjack
Arrows Valkyrie Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Ice Wizard
Arrows
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer Ice Wizard
Arrows Musketeer
Arrows Ice Wizard
Arrows
Goblins Musketeer Lumberjack
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Ice Wizard
Arrows Musketeer Ice Wizard
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Ice Wizard
Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Musketeer Ice Wizard
Arrows
Musketeer Valkyrie Lumberjack
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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