My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Musketeer Hog Rider
Zap
Minions
Barbarian Barrel
Barbarians Musketeer
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Hog Rider
Fireball
Minions Barbarians Musketeer Hog Rider
Poison
Minions Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tornado Fireball Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Tornado

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Minions Musketeer The Log
Minions
Hog Rider Zap
Barbarians
Hog Rider
Fireball
Zap Hog Rider Tornado The Log
Musketeer
Hog Rider Zap The Log
Hog Rider
Zap Minions Fireball Musketeer The Log Barbarians Tornado
Tornado
Zap Fireball Hog Rider The Log
The Log
Hog Rider Zap Fireball Musketeer Tornado

Defense Synergies 4 10

Zap
Fireball Minions Barbarians Musketeer Tornado The Log
Minions
Zap Musketeer The Log
Barbarians
Zap
Fireball
Zap Tornado The Log Musketeer
Musketeer
The Log Zap Minions Fireball Tornado
Hog Rider
Tornado
Fireball Zap Musketeer The Log
The Log
Fireball Musketeer Zap Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer The Log
Barbarians Zap Minions Musketeer The Log
Barbarians Tornado Minions Musketeer
Barbarians Minions Musketeer
Barbarians Fireball Tornado The Log
Fireball Tornado The Log Zap Minions Musketeer
Minions Musketeer Tornado Zap Fireball
Zap Barbarians Fireball Musketeer The Log
Barbarians Minions Musketeer Tornado
Tornado Barbarians Musketeer
Minions Barbarians Zap Fireball Musketeer Tornado The Log
Minions Musketeer Zap Fireball Tornado
Barbarians Zap Minions Fireball Musketeer The Log
Fireball Zap Minions Barbarians Tornado The Log
Barbarians
Barbarians Tornado Zap Fireball The Log
Barbarians Minions Fireball Musketeer Tornado
Fireball Zap Minions Barbarians Musketeer Tornado The Log
Zap Tornado The Log Minions Barbarians Fireball Musketeer
Barbarians Musketeer Tornado
Minions Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Musketeer The Log
Barbarians Zap Minions Musketeer The Log
Zap Barbarians Fireball Musketeer Tornado The Log
Barbarians Musketeer
Fireball Zap Minions Musketeer Tornado
Minions Barbarians Fireball Musketeer
Barbarians
Zap Minions Barbarians Fireball Tornado The Log
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians Fireball Tornado The Log
Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Zap Minions Fireball Musketeer Tornado The Log
Minions Zap Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer Tornado The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Minions Musketeer Tornado
Musketeer Tornado The Log
Fireball The Log Zap Tornado
Fireball The Log Zap Tornado
Minions Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado The Log
Fireball Zap Musketeer Tornado
Fireball Musketeer The Log
Minions Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Tornado
Minions
Zap Fireball Musketeer The Log
Zap Fireball Tornado The Log
Minions Fireball Musketeer The Log
Fireball Tornado
Musketeer Tornado The Log
Zap Barbarians Fireball Musketeer The Log
Zap Tornado The Log Fireball
Fireball The Log Zap Musketeer Tornado
Fireball Zap Musketeer Tornado The Log
Fireball Zap Musketeer Tornado The Log
Zap Fireball Musketeer Tornado
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Minions Barbarians Fireball Musketeer
Fireball Zap Musketeer Tornado
The Log Fireball
Fireball Musketeer
The Log Zap Fireball Musketeer
Zap Fireball Tornado
Musketeer
Zap Minions Fireball Musketeer Tornado The Log
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado The Log

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