My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Tesla Musketeer
The Log
Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider
Fireball
Tesla Musketeer Hog Rider
Poison
Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tornado Tesla Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Tornado

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight
Knight
Musketeer Hog Rider Arrows Fireball The Log
Tesla
Fireball
Arrows Hog Rider Tornado Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Arrows Knight Fireball Musketeer The Log Tornado
Tornado
Fireball Hog Rider The Log
The Log
Hog Rider Knight Fireball Musketeer Tornado

Defense Synergies 7 12

Arrows
Knight Tesla Fireball Tornado
Knight
Tesla Musketeer Arrows Fireball Tornado The Log
Tesla
Knight Musketeer The Log Arrows Fireball Tornado
Fireball
Tornado The Log Arrows Knight Tesla Musketeer
Musketeer
Knight Tesla The Log Fireball Tornado
Hog Rider
Tornado
Fireball Arrows Knight Tesla Musketeer The Log
The Log
Tesla Fireball Musketeer Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Musketeer The Log
Knight Tesla Musketeer The Log
Tesla Tornado Knight Musketeer
Tesla Knight Musketeer
Arrows Fireball Tornado The Log
Arrows Fireball Tornado The Log Tesla Musketeer
Tesla Musketeer Tornado Arrows Fireball
Arrows Tesla Fireball Musketeer The Log
Tesla Musketeer Tornado
Knight Tornado Tesla Musketeer
Arrows Knight Tesla Fireball Musketeer Tornado The Log
Arrows Tesla Musketeer Fireball Tornado
Tesla Knight Fireball Musketeer The Log
Fireball Arrows Tesla Tornado The Log
Knight Tesla
Tornado Tesla Fireball The Log
Tesla Arrows Knight Fireball Musketeer Tornado
Arrows Tesla Fireball Knight Musketeer Tornado The Log
Arrows Tornado The Log Knight Tesla Fireball Musketeer
Tesla Musketeer Tornado
Arrows Knight Tesla Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball
Fireball Arrows Knight Tesla Musketeer The Log
Knight Musketeer The Log
Knight Tesla Fireball Musketeer Tornado The Log
Knight Tesla Musketeer
Arrows Fireball Tesla Musketeer Tornado
Knight Tesla Fireball Musketeer
Knight Tesla
Knight Fireball Tornado The Log
Tesla Musketeer
Knight Tesla Musketeer
Arrows Fireball Tornado The Log
Knight Tesla Fireball
Tesla Fireball Musketeer
Tesla Knight Fireball Musketeer Tornado The Log
Arrows Tesla Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer The Log
Arrows Fireball Musketeer Tornado The Log
Arrows Fireball The Log
Arrows Knight Fireball Musketeer The Log
Fireball Arrows The Log
Arrows Fireball Musketeer Tornado
Arrows Musketeer Tornado The Log
Arrows Fireball The Log Tornado
Arrows Fireball The Log Tornado
Fireball Musketeer Tornado
Arrows Knight Fireball Musketeer Tornado The Log
Fireball Arrows Musketeer Tornado
Knight Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Tornado
Arrows Fireball Musketeer The Log
Arrows Fireball Tornado The Log
Fireball Musketeer The Log
Arrows Fireball Tornado
Musketeer Tornado The Log
Arrows Fireball Musketeer The Log
Arrows Tornado The Log Fireball
Arrows Fireball The Log Musketeer Tornado
Fireball Arrows Musketeer Tornado The Log
Fireball Arrows Musketeer Tornado The Log
Arrows Fireball Musketeer Tornado
Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Fireball Musketeer
Fireball Arrows Musketeer Tornado
Arrows The Log Fireball
Fireball Knight Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball Tornado
Musketeer
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Fireball Musketeer Tornado The Log

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