My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Rascals Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Rascals Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Hog Rider
Giant Snowball
Skeletons Bats Archers Mega Minion Hog Rider
Zap
Skeletons Bats Archers
Barbarian Barrel
Skeletons Archers Rascals
The Log
Skeletons Archers Rascals Hog Rider
Earthquake
Skeletons Archers Hog Rider
Arrows
Skeletons Bats Archers Rascals
Royal Delivery
Skeletons Bats Archers Rascals Mega Minion Hog Rider
Fireball
Archers Rascals Mega Minion Hog Rider
Poison
Bats Archers Rascals Mega Minion
Lightning
Mega Minion
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Archers Mega Minion Hog Rider Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Archers

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Zap Rascals Mega Minion
Zap
Mega Minion Hog Rider Bats Archers
Archers
Zap Hog Rider
Rascals
Bats Mega Minion Hog Rider
Mega Minion
Zap Bats Rascals
Hog Rider
Bats Zap Archers Rascals Rocket
Rocket
Hog Rider

Defense Synergies 1 10

Skeletons
Bats Zap Archers Mega Minion
Bats
Skeletons Zap Rascals
Zap
Mega Minion Skeletons Bats Archers Rascals
Archers
Skeletons Zap Rascals Mega Minion
Rascals
Bats Zap Archers
Mega Minion
Zap Skeletons Archers
Hog Rider
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mega Minion
Skeletons Bats Zap Rascals Mega Minion
Rocket Skeletons Bats Archers Rascals Mega Minion
Skeletons Bats Rascals Mega Minion
Rocket
Skeletons Bats Zap Archers Rascals Mega Minion
Bats Mega Minion Rocket Zap Archers Rascals
Rocket Zap Rascals
Skeletons Rascals
Skeletons Archers Rascals
Bats Archers Skeletons Zap Rascals Mega Minion
Mega Minion Bats Zap Archers Rascals
Skeletons Bats Zap Rascals Rocket
Rocket Bats Zap Rascals Mega Minion
Rascals
Rocket Zap Rascals
Skeletons Bats Rascals
Bats Zap Archers Rascals Mega Minion
Zap Bats Archers Rascals Mega Minion
Rascals Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Zap Archers
Zap Archers Mega Minion Rocket
Skeletons Bats Zap Rascals Rocket
Rocket Bats Zap Rascals
Skeletons Rascals
Rocket Skeletons Bats Zap Archers Rascals
Rascals Rocket Skeletons Bats Archers Mega Minion
Rascals
Zap Rocket Skeletons Bats Mega Minion
Skeletons Mega Minion
Bats Rascals Mega Minion
Rocket Zap
Rascals Rocket Skeletons
Archers Rascals
Rascals Skeletons Bats Zap Archers Mega Minion Rocket
Bats Zap Archers Rascals Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket
Zap
Rocket
Rascals Rocket
Rocket Zap
Bats Zap Mega Minion Rocket
Archers
Zap
Zap
Rocket Bats
Rocket Zap
Zap Archers Rocket
Rocket
Rocket
Zap
Rocket Zap
Rocket
Rocket
Bats Rocket
Rocket Zap Archers Mega Minion
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap
Mega Minion
Zap
Zap
Rocket Zap
Bats Zap Archers
Zap Rocket Bats Mega Minion
Mega Minion
Zap Rocket
Zap Rocket
Rocket
Zap Bats Archers Rocket
Rocket Zap Archers Mega Minion
Rascals Mega Minion Rocket
Zap
Rocket Zap
Mega Minion
Zap Bats Rascals Rocket
Bats Zap Rocket
Zap Rocket

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