My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Princess Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Princess
Zap
Bats Princess
Barbarian Barrel
Elite Barbarians Wizard Princess Ice Wizard
The Log
Elite Barbarians Hog Rider Princess
Earthquake
Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard Princess Ice Wizard
Fireball
Elite Barbarians Hog Rider Wizard Princess Ice Wizard
Poison
Bats Wizard Princess Ice Wizard
Lightning
Elite Barbarians Wizard Ice Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Princess Ice Wizard Hog Rider Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Princess Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Bats Princess Ice Wizard Mega Knight
Elite Barbarians
Zap Bats Hog Rider Wizard Mega Knight
Hog Rider
Bats Zap Elite Barbarians Wizard Princess Mega Knight
Wizard
Elite Barbarians Hog Rider Mega Knight
Princess
Zap Hog Rider Mega Knight
Ice Wizard
Zap
Mega Knight
Bats Zap Elite Barbarians Hog Rider Wizard Princess

Defense Synergies 1 13

Bats
Zap Ice Wizard Mega Knight
Zap
Mega Knight Bats Elite Barbarians Princess Ice Wizard
Elite Barbarians
Zap Wizard Mega Knight
Hog Rider
Wizard
Elite Barbarians Ice Wizard Mega Knight
Princess
Zap Ice Wizard Mega Knight
Ice Wizard
Bats Zap Wizard Princess Mega Knight
Mega Knight
Zap Bats Elite Barbarians Wizard Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Bats Zap Ice Wizard Mega Knight
Mega Knight Bats Elite Barbarians Ice Wizard
Elite Barbarians Bats Ice Wizard Mega Knight
Elite Barbarians Princess Mega Knight
Bats Zap Ice Wizard Mega Knight
Bats Zap Wizard Princess Ice Wizard
Zap Mega Knight
Elite Barbarians Princess Ice Wizard
Elite Barbarians Ice Wizard Mega Knight
Bats Ice Wizard Zap Wizard Princess Mega Knight
Bats Zap Wizard Princess Ice Wizard
Mega Knight Bats Zap Elite Barbarians Wizard Ice Wizard
Wizard Mega Knight Bats Zap Princess
Elite Barbarians Mega Knight
Zap Elite Barbarians Mega Knight
Wizard Mega Knight Bats Elite Barbarians
Mega Knight Bats Zap Elite Barbarians Wizard Ice Wizard
Zap Wizard Bats Princess Ice Wizard Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians
Zap Elite Barbarians Wizard Mega Knight
Mega Knight Bats Zap Elite Barbarians
Mega Knight Bats Zap Elite Barbarians
Elite Barbarians Mega Knight
Wizard Bats Zap Princess Ice Wizard
Bats Elite Barbarians Ice Wizard
Mega Knight Elite Barbarians
Zap Mega Knight Bats Elite Barbarians
Mega Knight Bats Elite Barbarians
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Wizard
Wizard Princess Mega Knight
Elite Barbarians Bats Zap
Bats Mega Knight Zap Elite Barbarians Wizard Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard
Wizard Zap Mega Knight
Wizard Bats Zap Princess Ice Wizard
Wizard Princess
Zap Wizard Princess Ice Wizard
Zap Wizard
Bats Elite Barbarians
Zap Wizard Princess
Zap Wizard Princess
Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians
Zap Wizard Princess
Wizard Princess Mega Knight
Bats
Zap Wizard Princess Mega Knight
Zap Wizard Princess Mega Knight
Mega Knight
Wizard Princess
Zap
Zap Wizard Princess Ice Wizard Mega Knight
Zap Wizard Princess Ice Wizard
Zap Wizard Princess Mega Knight
Zap
Elite Barbarians Bats Zap Wizard Princess Ice Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap Princess
Mega Knight
Wizard Princess
Zap Bats Princess
Zap Wizard Princess Ice Wizard
Wizard Princess Mega Knight
Zap Wizard Princess
Zap
Elite Barbarians Mega Knight
Zap Bats Elite Barbarians Princess
Bats Zap Princess
Zap Princess Mega Knight

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