My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Fire Spirit Goblins Bats Archers Hog Rider
Zap
Fire Spirit Goblins Bats Archers Mortar
Barbarian Barrel
Fire Spirit Goblins Archers Knight Mortar
The Log
Fire Spirit Goblins Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Fire Spirit Goblins Bats Archers
Royal Delivery
Fire Spirit Goblins Bats Archers Knight Hog Rider
Fireball
Archers Mortar Hog Rider
Poison
Bats Archers Mortar
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bats Zap Archers Knight Mortar Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bats Zap

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Mortar
Goblins
Hog Rider Zap Archers
Bats
Knight Hog Rider Zap Mortar
Zap
Hog Rider Fire Spirit Goblins Bats Archers Knight Mortar
Archers
Knight Goblins Zap Mortar Hog Rider
Knight
Bats Archers Mortar Hog Rider Fire Spirit Zap
Mortar
Knight Fire Spirit Bats Zap Archers Hog Rider
Hog Rider
Fire Spirit Goblins Bats Zap Knight Archers Mortar

Defense Synergies 3 12

Fire Spirit
Knight Zap
Goblins
Zap Archers Knight Mortar
Bats
Knight Zap Mortar
Zap
Fire Spirit Goblins Bats Archers Knight Mortar
Archers
Knight Goblins Zap Mortar
Knight
Fire Spirit Bats Archers Goblins Zap Mortar
Mortar
Goblins Bats Zap Archers Knight
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
Goblins Bats Zap Knight Mortar
Mortar Fire Spirit Goblins Bats Archers Knight
Goblins Bats Knight Mortar
Fire Spirit Goblins Bats Zap Archers
Bats Fire Spirit Zap Archers Mortar
Zap
Goblins Mortar
Knight Fire Spirit Goblins Archers
Goblins Bats Archers Zap Knight
Bats Zap Archers
Mortar Fire Spirit Bats Zap Knight
Fire Spirit Goblins Bats Zap Mortar
Knight Mortar
Zap Mortar
Goblins Bats Knight Mortar
Fire Spirit Mortar Goblins Bats Zap Archers Knight
Zap Mortar Fire Spirit Bats Archers Knight
Mortar
Fire Spirit Goblins Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers
Zap Archers Knight Mortar
Goblins Bats Zap Knight
Bats Zap Knight
Knight
Fire Spirit Bats Zap Archers
Goblins Bats Archers Knight
Knight
Zap Goblins Bats Knight Mortar
Bats Knight
Zap
Knight
Archers
Goblins Bats Zap Archers Knight Mortar
Bats Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Zap
Knight
Fire Spirit Zap Mortar
Fire Spirit Bats Zap
Fire Spirit Archers Mortar
Fire Spirit Zap
Zap Mortar
Fire Spirit Goblins Bats
Zap Knight Mortar
Fire Spirit Zap Archers
Fire Spirit Knight Mortar
Mortar
Zap Mortar
Zap Mortar
Mortar
Mortar
Bats
Fire Spirit Zap Archers Mortar
Fire Spirit Zap Mortar
Zap Mortar
Zap Fire Spirit Mortar
Mortar Zap
Zap Mortar
Zap Mortar
Fire Spirit Bats Zap Archers
Zap Bats
Zap Mortar
Zap
Zap Fire Spirit Bats Archers
Fire Spirit Zap Archers
Knight
Zap Mortar
Zap
Zap Bats
Bats Zap
Zap Mortar

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