My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Elite Barbarians Valkyrie Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Minions Elite Barbarians Hog Rider Electro Wizard
Poison
Minions Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Valkyrie Hog Rider Electro Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Valkyrie

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Lightning
Minions
Hog Rider Elite Barbarians Valkyrie
Elite Barbarians
Arrows Valkyrie Minions Hog Rider The Log
Valkyrie
Elite Barbarians Hog Rider Minions Electro Wizard
Hog Rider
Arrows Minions Valkyrie Lightning The Log Elite Barbarians Electro Wizard
Lightning
Hog Rider Arrows
The Log
Hog Rider Elite Barbarians
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 9

Arrows
Valkyrie Lightning
Minions
Valkyrie The Log Electro Wizard
Elite Barbarians
Valkyrie The Log
Valkyrie
Minions Elite Barbarians Arrows The Log Electro Wizard
Hog Rider
Lightning
Arrows The Log
The Log
Minions Elite Barbarians Valkyrie Lightning Electro Wizard
Electro Wizard
Minions Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Valkyrie The Log Electro Wizard
Elite Barbarians Minions Valkyrie The Log Electro Wizard
Minions Elite Barbarians Valkyrie Lightning Electro Wizard
Elite Barbarians Minions Valkyrie Electro Wizard
Lightning Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Minions Valkyrie Electro Wizard
Minions Lightning Electro Wizard Arrows
Lightning Arrows Valkyrie The Log Electro Wizard
Minions Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Arrows The Log
Arrows Minions Electro Wizard
Minions Elite Barbarians Valkyrie Lightning The Log Electro Wizard
Valkyrie Arrows Minions The Log Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Lightning The Log Electro Wizard
Arrows Minions Elite Barbarians Valkyrie Electro Wizard
Arrows Minions Elite Barbarians Valkyrie The Log Electro Wizard
Arrows Valkyrie The Log Minions Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Arrows Minions Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie Lightning The Log
Minions Elite Barbarians Valkyrie Lightning The Log Electro Wizard
Valkyrie Lightning Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie
Arrows Minions Electro Wizard
Minions Elite Barbarians Valkyrie Lightning Electro Wizard
Elite Barbarians Valkyrie
Lightning Electro Wizard Minions Elite Barbarians Valkyrie The Log
Minions Elite Barbarians Valkyrie
Lightning Arrows Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Lightning Valkyrie
Valkyrie
Elite Barbarians Electro Wizard Minions Valkyrie Lightning The Log
Arrows Minions Valkyrie Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Minions
Arrows The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Minions Elite Barbarians Electro Wizard
Lightning Arrows Valkyrie The Log Electro Wizard
Lightning Arrows
Lightning Elite Barbarians The Log
Lightning Arrows Minions
Lightning Arrows Elite Barbarians The Log
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows
Minions Lightning
Lightning Arrows The Log Electro Wizard
Lightning Arrows Valkyrie The Log
Lightning Minions The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Lightning Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Elite Barbarians Lightning Arrows Electro Wizard
Lightning Electro Wizard Minions
Lightning Elite Barbarians
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard Minions
Lightning Arrows Electro Wizard
Arrows The Log
Lightning Valkyrie Electro Wizard
Arrows The Log Lightning
Lightning Arrows
Elite Barbarians
Minions Elite Barbarians Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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