My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Hog Rider
Zap
Goblins Minions
Barbarian Barrel
Goblins
The Log
Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Hog Rider
Fireball
Minions Hog Rider
Poison
Minions
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Tornado Fireball Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Tornado

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Tornado Goblins Minions Mini P.E.K.K.A Freeze
Minions
Hog Rider Zap Mini P.E.K.K.A
Fireball
Zap Hog Rider Tornado Freeze
Mini P.E.K.K.A
Zap Minions Hog Rider Tornado
Hog Rider
Goblins Zap Minions Fireball Freeze Mini P.E.K.K.A Tornado
Tornado
Zap Fireball Mini P.E.K.K.A Hog Rider Freeze
Freeze
Hog Rider Zap Fireball Tornado

Defense Synergies 3 9

Goblins
Zap Freeze
Zap
Fireball Mini P.E.K.K.A Goblins Minions Tornado
Minions
Zap Freeze
Fireball
Zap Tornado Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Fireball Tornado Freeze
Hog Rider
Tornado
Fireball Zap Mini P.E.K.K.A
Freeze
Goblins Minions Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Mini P.E.K.K.A Goblins Zap Minions
Mini P.E.K.K.A Tornado Goblins Minions Freeze
Mini P.E.K.K.A Goblins Minions
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Freeze Goblins Zap Minions
Minions Tornado Zap Fireball Freeze
Zap Fireball
Mini P.E.K.K.A Goblins Minions Tornado
Tornado Goblins Mini P.E.K.K.A
Goblins Minions Zap Fireball Tornado Freeze
Minions Zap Fireball Tornado
Mini P.E.K.K.A Zap Minions Fireball Freeze
Fireball Goblins Zap Minions Mini P.E.K.K.A Tornado Freeze
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A Freeze
Goblins Minions Fireball Mini P.E.K.K.A Tornado
Fireball Goblins Zap Minions Tornado
Zap Tornado Freeze Minions Fireball
Mini P.E.K.K.A Tornado
Goblins Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A
Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball Tornado
Mini P.E.K.K.A
Fireball Zap Minions Tornado Freeze
Mini P.E.K.K.A Goblins Minions Fireball
Mini P.E.K.K.A
Zap Freeze Goblins Minions Fireball Mini P.E.K.K.A Tornado
Minions Mini P.E.K.K.A
Zap Fireball Tornado
Mini P.E.K.K.A Fireball
Fireball
Goblins Zap Minions Fireball Mini P.E.K.K.A Tornado Freeze
Minions Zap Fireball Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Tornado
Fireball
Fireball Freeze
Fireball Zap
Fireball Zap Minions Tornado Freeze
Tornado
Fireball Zap Tornado Freeze
Fireball Zap Tornado
Goblins Minions Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado
Fireball Zap Tornado
Fireball
Minions Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado Freeze
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Tornado
Minions Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Freeze Fireball
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado
Zap Minions Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Minions Fireball Freeze
Fireball Zap Tornado
Freeze
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Tornado
Zap Minions Fireball Tornado Freeze
Zap Fireball Tornado
Zap Fireball Tornado Freeze

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