My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Hog Rider Barbarian Barrel Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Flying Machine Hog Rider Skeleton Army
Zap
Flying Machine Skeleton Army
Barbarian Barrel
Skeleton Army Royal Ghost
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Mini P.E.K.K.A Flying Machine Hog Rider Skeleton Army Royal Ghost
Fireball
Flying Machine Hog Rider Skeleton Army
Poison
Flying Machine Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel Skeleton Army Royal Ghost Mini P.E.K.K.A Flying Machine Hog Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Barbarian Barrel Skeleton Army Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Flying Machine Barbarian Barrel Golem Royal Ghost
Mini P.E.K.K.A
Hog Rider Barbarian Barrel Golem
Flying Machine
Giant Snowball Hog Rider Barbarian Barrel Golem Royal Ghost
Hog Rider
Giant Snowball Mini P.E.K.K.A Flying Machine Barbarian Barrel
Barbarian Barrel
Giant Snowball Mini P.E.K.K.A Flying Machine Hog Rider Golem
Skeleton Army
Golem
Giant Snowball Mini P.E.K.K.A Flying Machine Barbarian Barrel
Royal Ghost
Giant Snowball Flying Machine

Defense Synergies 0 10

Giant Snowball
Mini P.E.K.K.A Flying Machine Barbarian Barrel Royal Ghost
Mini P.E.K.K.A
Giant Snowball Barbarian Barrel Skeleton Army Royal Ghost
Flying Machine
Giant Snowball Barbarian Barrel Skeleton Army Royal Ghost
Hog Rider
Barbarian Barrel
Giant Snowball Mini P.E.K.K.A Flying Machine
Skeleton Army
Mini P.E.K.K.A Flying Machine
Golem
Royal Ghost
Giant Snowball Mini P.E.K.K.A Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel
Mini P.E.K.K.A Skeleton Army Flying Machine
Mini P.E.K.K.A Skeleton Army Giant Snowball
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Giant Snowball Flying Machine Royal Ghost
Giant Snowball Flying Machine
Flying Machine Barbarian Barrel
Mini P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Skeleton Army Giant Snowball Flying Machine Barbarian Barrel Royal Ghost
Giant Snowball Flying Machine
Mini P.E.K.K.A Skeleton Army Giant Snowball Flying Machine
Skeleton Army Giant Snowball Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Mini P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Giant Snowball Flying Machine Barbarian Barrel Skeleton Army Royal Ghost
Giant Snowball Barbarian Barrel Flying Machine Royal Ghost
Mini P.E.K.K.A
Skeleton Army Royal Ghost Giant Snowball Mini P.E.K.K.A Flying Machine Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Snowball Barbarian Barrel Royal Ghost
Giant Snowball Mini P.E.K.K.A Flying Machine Barbarian Barrel Royal Ghost
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Barbarian Barrel
Mini P.E.K.K.A Skeleton Army
Giant Snowball Flying Machine
Mini P.E.K.K.A Skeleton Army Flying Machine
Mini P.E.K.K.A Skeleton Army
Giant Snowball Mini P.E.K.K.A Flying Machine Barbarian Barrel Skeleton Army
Skeleton Army
Mini P.E.K.K.A Flying Machine
Skeleton Army Giant Snowball
Mini P.E.K.K.A Skeleton Army
Flying Machine Skeleton Army
Skeleton Army Mini P.E.K.K.A Flying Machine Barbarian Barrel
Giant Snowball Mini P.E.K.K.A Flying Machine Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel Royal Ghost
Giant Snowball Flying Machine Barbarian Barrel Royal Ghost
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Flying Machine
Flying Machine
Giant Snowball Flying Machine Barbarian Barrel
Giant Snowball Flying Machine
Giant Snowball Mini P.E.K.K.A
Flying Machine Barbarian Barrel
Giant Snowball Flying Machine
Flying Machine Giant Snowball Barbarian Barrel
Flying Machine Barbarian Barrel
Giant Snowball Flying Machine Barbarian Barrel
Giant Snowball Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Giant Snowball Barbarian Barrel
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Flying Machine Barbarian Barrel
Giant Snowball Flying Machine Barbarian Barrel
Giant Snowball
Giant Snowball Flying Machine Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Flying Machine Barbarian Barrel Royal Ghost
Giant Snowball Flying Machine
Barbarian Barrel
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Giant Snowball
Giant Snowball
Flying Machine Barbarian Barrel Skeleton Army
Giant Snowball Flying Machine
Barbarian Barrel
Mini P.E.K.K.A Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine Barbarian Barrel Royal Ghost

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