My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider
Giant Snowball
Goblins Spear Goblins Minion Horde Hog Rider
Zap
Goblins Spear Goblins Minion Horde
Barbarian Barrel
Goblins Spear Goblins Bomb Tower
The Log
Goblins Spear Goblins Hog Rider
Earthquake
Spear Goblins Bomb Tower Hog Rider
Arrows
Goblins Spear Goblins Minion Horde
Royal Delivery
Goblins Spear Goblins Minion Horde Hog Rider
Fireball
Minion Horde Bomb Tower Hog Rider
Poison
Spear Goblins Minion Horde Bomb Tower
Lightning
Bomb Tower
Rocket
Minion Horde Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Fireball Bomb Tower Hog Rider Minion Horde Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Zap Fireball

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Spear Goblins Minion Horde
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider
Bomb Tower
Hog Rider
Goblins Spear Goblins Zap Fireball Lightning Minion Horde
Lightning
Hog Rider

Defense Synergies 2 6

Goblins
Zap Minion Horde
Spear Goblins
Zap Bomb Tower
Zap
Fireball Bomb Tower Goblins Spear Goblins Minion Horde
Minion Horde
Goblins Zap
Fireball
Zap Bomb Tower
Bomb Tower
Zap Spear Goblins Fireball
Hog Rider
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Zap Minion Horde Fireball
Minion Horde Bomb Tower Goblins Zap
Minion Horde Bomb Tower Goblins Lightning
Minion Horde Bomb Tower Goblins
Lightning Fireball Bomb Tower
Fireball Goblins Spear Goblins Zap Bomb Tower
Minion Horde Lightning Spear Goblins Zap Fireball Bomb Tower
Lightning Zap Fireball Bomb Tower
Minion Horde Goblins Bomb Tower
Goblins Spear Goblins Minion Horde
Goblins Minion Horde Spear Goblins Zap Fireball Bomb Tower
Minion Horde Spear Goblins Zap Fireball
Minion Horde Bomb Tower Zap Fireball Lightning
Fireball Bomb Tower Goblins Zap Minion Horde
Minion Horde Bomb Tower
Minion Horde Bomb Tower Zap Fireball Lightning
Minion Horde Bomb Tower Goblins Fireball
Fireball Bomb Tower Goblins Spear Goblins Zap Minion Horde
Zap Bomb Tower Spear Goblins Fireball
Bomb Tower
Goblins Spear Goblins Minion Horde Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Fireball
Fireball Zap Bomb Tower Lightning
Goblins Spear Goblins Zap Minion Horde Bomb Tower Lightning
Lightning Zap Minion Horde Fireball
Minion Horde
Fireball Zap Minion Horde Bomb Tower
Goblins Spear Goblins Minion Horde Fireball Bomb Tower Lightning
Minion Horde Bomb Tower
Zap Minion Horde Lightning Goblins Spear Goblins Fireball Bomb Tower
Minion Horde
Minion Horde Bomb Tower
Lightning Zap Fireball
Lightning Minion Horde Fireball Bomb Tower
Minion Horde Fireball Bomb Tower
Goblins Spear Goblins Zap Minion Horde Fireball Bomb Tower Lightning
Zap Minion Horde Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Minion Horde
Fireball Zap
Lightning Minion Horde Fireball
Lightning Fireball
Fireball Zap Minion Horde
Fireball Spear Goblins Zap Minion Horde
Minion Horde
Fireball Zap Lightning
Fireball Zap Lightning
Lightning Goblins Minion Horde Fireball
Lightning Zap Minion Horde Fireball
Fireball Lightning Zap
Lightning Fireball
Lightning Minion Horde Fireball
Lightning Zap Fireball
Lightning Spear Goblins Zap Minion Horde Fireball
Lightning Minion Horde Fireball
Lightning Fireball
Minion Horde Lightning
Lightning Zap Fireball
Lightning Zap Fireball
Lightning Minion Horde Fireball
Lightning Fireball
Lightning
Lightning Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap Lightning
Fireball Lightning Zap
Fireball Lightning Zap
Lightning Zap Minion Horde Fireball
Zap Lightning Minion Horde Fireball
Lightning Minion Horde Fireball
Lightning Zap Minion Horde Fireball
Zap Lightning Minion Horde Fireball
Minion Horde
Fireball Lightning
Zap Minion Horde Lightning Spear Goblins Fireball
Fireball Lightning Zap
Fireball
Fireball Lightning Minion Horde
Zap Fireball Lightning
Lightning Zap Fireball
Minion Horde
Zap Minion Horde Fireball Lightning
Zap Fireball Lightning
Lightning Zap Fireball

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