My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tornado Tesla Fireball Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Fireball The Log Electro Wizard
Goblin Gang
Knight Hog Rider
Tesla
Fireball
Hog Rider Tornado Knight The Log Electro Wizard
Hog Rider
Knight Goblin Gang Fireball The Log Tornado Electro Wizard
Tornado
Fireball Hog Rider The Log
The Log
Hog Rider Knight Fireball Tornado
Electro Wizard
Knight Fireball Hog Rider

Defense Synergies 7 12

Knight
Goblin Gang Tesla Electro Wizard Fireball Tornado The Log
Goblin Gang
Knight Tesla The Log Electro Wizard
Tesla
Knight Goblin Gang The Log Fireball Tornado Electro Wizard
Fireball
Tornado The Log Knight Tesla Electro Wizard
Hog Rider
Tornado
Fireball Knight Tesla The Log Electro Wizard
The Log
Tesla Fireball Knight Goblin Gang Tornado Electro Wizard
Electro Wizard
Knight Goblin Gang Tesla Fireball Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log Electro Wizard
Knight Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Tornado Knight Electro Wizard
Tesla Knight Goblin Gang Electro Wizard
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Tesla Electro Wizard
Tesla Tornado Electro Wizard Goblin Gang Fireball
Tesla Fireball The Log Electro Wizard
Tesla Goblin Gang Tornado
Knight Goblin Gang Tornado Tesla Electro Wizard
Goblin Gang Electro Wizard Knight Tesla Fireball Tornado The Log
Tesla Goblin Gang Fireball Tornado Electro Wizard
Tesla Knight Goblin Gang Fireball The Log Electro Wizard
Fireball Goblin Gang Tesla Tornado The Log Electro Wizard
Knight Goblin Gang Tesla Electro Wizard
Tornado Goblin Gang Tesla Fireball The Log Electro Wizard
Tesla Knight Goblin Gang Fireball Tornado Electro Wizard
Tesla Fireball Knight Goblin Gang Tornado The Log Electro Wizard
Tornado The Log Knight Tesla Fireball Electro Wizard
Tesla Tornado Electro Wizard
Goblin Gang Knight Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Tesla The Log
Goblin Gang Knight The Log Electro Wizard
Goblin Gang Knight Tesla Fireball Tornado The Log Electro Wizard
Knight Goblin Gang Tesla
Fireball Goblin Gang Tesla Tornado Electro Wizard
Goblin Gang Knight Tesla Fireball Electro Wizard
Knight Tesla
Electro Wizard Knight Fireball Tornado The Log
Goblin Gang Tesla
Knight Tesla
Fireball Tornado The Log Electro Wizard
Knight Goblin Gang Tesla Fireball
Tesla Fireball
Goblin Gang Tesla Electro Wizard Knight Fireball Tornado The Log
Tesla Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Goblin Gang Fireball Tornado Electro Wizard
Knight Fireball Tornado The Log Electro Wizard
Fireball Tornado
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball The Log Electro Wizard
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball
Fireball The Log Tornado Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball
Fireball Tornado Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Electro Wizard
The Log Fireball
Fireball Tornado
Goblin Gang Fireball Tornado The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard

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