My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Miner
Giant Snowball
Archers Hog Rider Miner
Zap
Archers
Barbarian Barrel
Archers Knight Ice Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Hog Rider Miner Ice Wizard
Fireball
Archers Hog Rider Ice Wizard
Poison
Archers Ice Wizard
Lightning
Knight Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Miner Ice Wizard Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Miner

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Archers Knight Mini P.E.K.K.A Ice Wizard
Archers
Knight Zap Mini P.E.K.K.A Hog Rider Miner
Knight
Archers Hog Rider Zap Fireball Miner Ice Wizard
Fireball
Zap Hog Rider Knight Miner
Mini P.E.K.K.A
Zap Archers Hog Rider Ice Wizard
Hog Rider
Zap Knight Fireball Archers Mini P.E.K.K.A
Miner
Zap Archers Knight Fireball
Ice Wizard
Zap Knight Mini P.E.K.K.A

Defense Synergies 4 12

Zap
Fireball Mini P.E.K.K.A Archers Knight Miner Ice Wizard
Archers
Knight Zap Mini P.E.K.K.A Ice Wizard
Knight
Archers Ice Wizard Zap Fireball Mini P.E.K.K.A
Fireball
Zap Knight Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
Zap Archers Knight Fireball Ice Wizard
Hog Rider
Miner
Zap Fireball
Ice Wizard
Knight Zap Archers Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Mini P.E.K.K.A Zap Knight Ice Wizard
Mini P.E.K.K.A Archers Knight Ice Wizard
Mini P.E.K.K.A Knight Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Archers Ice Wizard
Zap Archers Fireball Ice Wizard
Zap Fireball
Mini P.E.K.K.A Ice Wizard
Knight Archers Mini P.E.K.K.A Miner Ice Wizard
Archers Ice Wizard Zap Knight Fireball
Zap Archers Fireball Ice Wizard
Mini P.E.K.K.A Zap Knight Fireball Ice Wizard
Fireball Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A
Fireball Zap Archers Knight Ice Wizard
Zap Archers Knight Fireball Ice Wizard
Mini P.E.K.K.A
Archers Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Knight Mini P.E.K.K.A Miner
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Fireball
Knight Mini P.E.K.K.A
Fireball Zap Archers Ice Wizard
Mini P.E.K.K.A Archers Knight Fireball Ice Wizard
Mini P.E.K.K.A Knight
Zap Knight Fireball Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Knight Fireball
Archers Fireball
Zap Archers Knight Fireball Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Miner Ice Wizard
Fireball Miner
Knight Fireball
Fireball Zap
Fireball Zap Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Miner Zap
Fireball Mini P.E.K.K.A
Miner Zap Knight Fireball
Fireball Zap Archers
Knight Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Archers Fireball Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Miner
Zap Fireball
Fireball
Zap Archers Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball Miner Knight Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball Miner

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