My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Inferno Tower
Barbarian Barrel
Knight Inferno Tower Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Magic Archer
Fireball
Hog Rider Inferno Tower Magic Archer
Poison
Bats Inferno Tower Magic Archer
Lightning
Knight Inferno Tower Magic Archer
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Fireball Hog Rider Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap
Zap
Fireball Hog Rider Bats Knight The Log Magic Archer
Knight
Bats Hog Rider Zap Fireball The Log Magic Archer
Fireball
Zap Hog Rider Knight The Log Magic Archer
Hog Rider
Bats Zap Knight Fireball The Log Magic Archer
Inferno Tower
The Log
Hog Rider Zap Knight Fireball Magic Archer
Magic Archer
Zap Knight Fireball Hog Rider The Log

Defense Synergies 6 11

Bats
Knight Zap Inferno Tower The Log
Zap
Fireball Bats Knight Inferno Tower The Log Magic Archer
Knight
Bats Inferno Tower Magic Archer Zap Fireball The Log
Fireball
Zap The Log Knight Inferno Tower
Hog Rider
Inferno Tower
Knight The Log Bats Zap Fireball
The Log
Fireball Inferno Tower Bats Zap Knight Magic Archer
Magic Archer
Knight Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower The Log Magic Archer
Inferno Tower Bats Zap Knight The Log
Inferno Tower Bats Knight
Inferno Tower Bats Knight
Fireball The Log
Fireball The Log Bats Zap Magic Archer
Bats Inferno Tower Zap Fireball Magic Archer
Zap Fireball Inferno Tower The Log Magic Archer
Inferno Tower
Knight Inferno Tower
Bats Zap Knight Fireball The Log Magic Archer
Inferno Tower Bats Zap Fireball Magic Archer
Inferno Tower Bats Zap Knight Fireball The Log
Fireball Bats Zap The Log Magic Archer
Inferno Tower Knight
Inferno Tower Zap Fireball The Log
Bats Knight Fireball Inferno Tower
Fireball Bats Zap Knight The Log Magic Archer
Zap The Log Bats Knight Fireball Magic Archer
Inferno Tower
Bats Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Inferno Tower
Fireball Zap Knight The Log Magic Archer
Bats Zap Knight Inferno Tower The Log
Bats Zap Knight Fireball Inferno Tower The Log
Inferno Tower Knight
Fireball Bats Zap Magic Archer
Bats Knight Fireball Inferno Tower
Inferno Tower Knight
Zap Bats Knight Fireball Inferno Tower The Log Magic Archer
Inferno Tower
Bats Knight Inferno Tower
Zap Fireball The Log
Knight Fireball Inferno Tower
Fireball Magic Archer
Inferno Tower Bats Zap Knight Fireball The Log Magic Archer
Bats Zap Fireball Inferno Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball Zap The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball Zap The Log Magic Archer
Fireball Bats Zap Magic Archer
The Log Magic Archer
Fireball The Log Zap Magic Archer
Fireball The Log Zap
Bats Fireball
Zap Knight Fireball The Log Magic Archer
Fireball Zap Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Zap Fireball The Log Magic Archer
Zap Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Bats
Zap Fireball The Log Magic Archer
Zap Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Magic Archer
Fireball The Log Zap Magic Archer
Fireball Zap The Log Magic Archer
Fireball Zap The Log Magic Archer
Bats Zap Fireball Magic Archer
Zap Bats Fireball
Fireball
Zap Fireball The Log Magic Archer
Zap Fireball Magic Archer
Fireball The Log Magic Archer
Zap Bats Fireball Magic Archer
Fireball Zap Magic Archer
The Log Fireball
Fireball Knight Magic Archer
The Log Zap Fireball Magic Archer
Zap Fireball
Zap Bats Fireball The Log Magic Archer
Bats Zap Fireball Magic Archer
Zap Fireball The Log Magic Archer

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