My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Mega Minion Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Hog Rider Guards
Zap
Guards
Barbarian Barrel
Tesla Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Hog Rider Guards Electro Wizard
Fireball
Tesla Mega Minion Hog Rider Electro Wizard
Poison
Mega Minion Guards Electro Wizard
Lightning
Tesla Ice Golem Mega Minion Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Mega Minion Guards Tesla Hog Rider Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Mega Minion Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Ice Golem
Mega Minion Hog Rider Electro Wizard
Mega Minion
Ice Golem Poison
Hog Rider
Ice Golem The Log Guards Poison Electro Wizard
Guards
Hog Rider The Log
Poison
Mega Minion Hog Rider The Log
The Log
Hog Rider Guards Poison
Electro Wizard
Ice Golem Hog Rider

Defense Synergies 3 17

Tesla
Ice Golem The Log Mega Minion Guards Poison Electro Wizard
Ice Golem
Tesla Mega Minion Guards Poison The Log Electro Wizard
Mega Minion
Ice Golem Tesla Guards The Log Electro Wizard
Hog Rider
Guards
Tesla Ice Golem Mega Minion Poison The Log Electro Wizard
Poison
Tesla Ice Golem Guards The Log Electro Wizard
The Log
Tesla Ice Golem Mega Minion Guards Poison Electro Wizard
Electro Wizard
Tesla Ice Golem Mega Minion Guards Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Mega Minion The Log Electro Wizard
Tesla Mega Minion The Log Electro Wizard
Tesla Mega Minion Electro Wizard
Tesla Mega Minion Guards Electro Wizard
Poison The Log
The Log Tesla Mega Minion Guards Electro Wizard
Tesla Mega Minion Electro Wizard Poison
Tesla Ice Golem Poison The Log Electro Wizard
Tesla
Guards Tesla Ice Golem Electro Wizard
Guards Poison Electro Wizard Tesla Ice Golem Mega Minion The Log
Tesla Mega Minion Poison Electro Wizard
Tesla Guards The Log Electro Wizard
Tesla Mega Minion Guards Poison The Log Electro Wizard
Tesla Electro Wizard
Tesla The Log Electro Wizard
Tesla Poison Electro Wizard
Tesla Mega Minion Guards The Log Electro Wizard
Poison The Log Tesla Ice Golem Mega Minion Guards Electro Wizard
Tesla Electro Wizard
Tesla Guards Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Ice Golem Electro Wizard
Poison Electro Wizard Tesla Ice Golem Mega Minion The Log
Guards Ice Golem The Log Electro Wizard
Guards Tesla Ice Golem The Log Electro Wizard
Tesla Guards
Poison Tesla Ice Golem Electro Wizard
Guards Tesla Ice Golem Mega Minion Electro Wizard
Tesla
Electro Wizard Ice Golem Mega Minion Poison The Log
Tesla Mega Minion Guards
Tesla Mega Minion Guards
Guards Poison The Log Electro Wizard
Tesla Ice Golem Guards
Tesla
Tesla Guards Electro Wizard Ice Golem Mega Minion Poison The Log
Poison Tesla Ice Golem Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Guards The Log
Poison The Log Electro Wizard
Poison The Log
Ice Golem Guards Poison The Log
Poison The Log
Poison Ice Golem Mega Minion
Poison The Log
Poison The Log Ice Golem
Poison The Log
Guards Poison Electro Wizard
Poison The Log Electro Wizard
Poison
Poison Ice Golem The Log
Poison
Ice Golem Poison The Log
Poison The Log
Poison The Log
Poison
Mega Minion Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Ice Golem Poison The Log
Mega Minion
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Ice Golem Electro Wizard
Electro Wizard Mega Minion Guards Poison
Mega Minion
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Guards
Poison Mega Minion Electro Wizard
The Log
Poison Mega Minion Electro Wizard
The Log Ice Golem Poison
Poison
Mega Minion
Guards Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard

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