My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Prince
Giant Snowball
Minion Horde Hog Rider Witch Lumberjack
Zap
Minion Horde Witch Prince
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Hog Rider Witch Prince Lumberjack
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Hog Rider Wizard Witch Prince P.E.K.K.A Lumberjack
Fireball
Minion Horde Hog Rider Wizard Witch Lumberjack
Poison
Minion Horde Wizard Witch
Lightning
Wizard Witch Prince Lumberjack
Rocket
Minion Horde Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Hog Rider Lumberjack Minion Horde Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Hog Rider Lumberjack Minion Horde

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince P.E.K.K.A Minion Horde Witch Lumberjack
Minion Horde
Zap Hog Rider Prince Lumberjack
Hog Rider
Zap Minion Horde Wizard Witch Prince Lumberjack
Wizard
Hog Rider Prince P.E.K.K.A Lumberjack
Witch
Zap Hog Rider Prince P.E.K.K.A Lumberjack
Prince
Zap Minion Horde Hog Rider Wizard Witch Lumberjack
P.E.K.K.A
Zap Wizard Witch Lumberjack
Lumberjack
Zap Minion Horde Hog Rider Wizard Witch Prince P.E.K.K.A

Defense Synergies 0 10

Zap
Minion Horde Witch Prince P.E.K.K.A Lumberjack
Minion Horde
Zap
Hog Rider
Wizard
Prince P.E.K.K.A Lumberjack
Witch
Zap Prince Lumberjack
Prince
Zap Wizard Witch
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde P.E.K.K.A Lumberjack Zap Witch Prince
Minion Horde Witch Prince P.E.K.K.A Lumberjack
Minion Horde Witch Prince P.E.K.K.A Lumberjack
Prince P.E.K.K.A Lumberjack
Zap Lumberjack
Minion Horde Zap Wizard Witch
Zap P.E.K.K.A
Minion Horde Witch P.E.K.K.A Prince Lumberjack
Minion Horde Prince Lumberjack
Minion Horde Witch Zap Wizard Lumberjack
Minion Horde Zap Wizard Witch
Minion Horde Prince P.E.K.K.A Lumberjack Zap Wizard Witch
Wizard Zap Minion Horde Witch Prince P.E.K.K.A Lumberjack
P.E.K.K.A Minion Horde Prince Lumberjack
Minion Horde Zap Prince P.E.K.K.A Lumberjack
Minion Horde Wizard Witch Prince P.E.K.K.A Lumberjack
Zap Minion Horde Wizard Witch Prince Lumberjack
Zap Wizard Witch Lumberjack
P.E.K.K.A Prince Lumberjack
Wizard Minion Horde Witch Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Prince P.E.K.K.A
Zap Wizard Prince Lumberjack
P.E.K.K.A Lumberjack Zap Minion Horde Witch Prince
Prince P.E.K.K.A Lumberjack Zap Minion Horde
P.E.K.K.A Minion Horde Witch Prince Lumberjack
Wizard Zap Minion Horde Witch
Prince P.E.K.K.A Minion Horde Witch Lumberjack
P.E.K.K.A Minion Horde Prince Lumberjack
Zap Minion Horde P.E.K.K.A Witch Prince
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch Prince Lumberjack
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Witch
Witch Zap Minion Horde Prince P.E.K.K.A Lumberjack
Zap Minion Horde Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Prince
Wizard Zap Minion Horde
Wizard Zap Minion Horde Witch
Minion Horde Wizard Witch
Zap Wizard
Zap Wizard
Minion Horde Prince Lumberjack
Zap Minion Horde Wizard Prince
Zap Wizard
Minion Horde
Zap Prince
Zap Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Zap Wizard Prince
Zap Wizard Witch
Minion Horde Prince
Wizard
Prince
Zap Minion Horde
Zap Wizard Witch
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Zap Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde Prince
Wizard
Zap Minion Horde Witch Prince
Zap Wizard Witch
Minion Horde Wizard Prince Lumberjack
Zap Wizard
Zap
Minion Horde Prince P.E.K.K.A
Zap Minion Horde Witch
Zap Witch
Zap Witch Prince

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