My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

6 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Three Musketeers
Giant Snowball
Minion Horde Musketeer Hog Rider Three Musketeers
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Musketeer Wizard Three Musketeers
The Log
Mini P.E.K.K.A Musketeer Hog Rider Three Musketeers
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Musketeer Hog Rider Wizard Three Musketeers
Fireball
Minion Horde Musketeer Hog Rider Wizard Three Musketeers
Poison
Minion Horde Musketeer Wizard Three Musketeers
Lightning
Mini P.E.K.K.A Musketeer Wizard Three Musketeers
Rocket
Minion Horde Musketeer Hog Rider Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Musketeer Hog Rider Minion Horde Giant Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Musketeer Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Mini P.E.K.K.A
Minion Horde
Hog Rider Giant
Mini P.E.K.K.A
Giant Arrows Musketeer Hog Rider Wizard
Musketeer
Hog Rider Giant Mini P.E.K.K.A
Hog Rider
Arrows Musketeer Minion Horde Mini P.E.K.K.A Giant Wizard Three Musketeers
Giant
Arrows Mini P.E.K.K.A Musketeer Minion Horde Hog Rider Wizard Three Musketeers
Wizard
Mini P.E.K.K.A Hog Rider Giant
Three Musketeers
Hog Rider Giant

Defense Synergies 0 3

Arrows
Mini P.E.K.K.A
Minion Horde
Mini P.E.K.K.A
Arrows Musketeer Wizard
Musketeer
Mini P.E.K.K.A
Hog Rider
Giant
Wizard
Mini P.E.K.K.A
Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard
Minion Horde Mini P.E.K.K.A Musketeer Three Musketeers
Minion Horde Mini P.E.K.K.A Three Musketeers Musketeer
Minion Horde Mini P.E.K.K.A Three Musketeers Musketeer
Arrows Mini P.E.K.K.A
Arrows Musketeer
Minion Horde Musketeer Three Musketeers Arrows Wizard
Arrows Musketeer
Minion Horde Mini P.E.K.K.A Three Musketeers Musketeer
Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Arrows Musketeer Wizard
Arrows Minion Horde Musketeer Three Musketeers Wizard
Minion Horde Mini P.E.K.K.A Musketeer Wizard Three Musketeers
Wizard Three Musketeers Arrows Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Mini P.E.K.K.A Three Musketeers
Minion Horde Wizard Three Musketeers Arrows Mini P.E.K.K.A Musketeer
Arrows Minion Horde Musketeer Wizard Three Musketeers
Arrows Wizard Musketeer
Mini P.E.K.K.A Musketeer Three Musketeers
Wizard Arrows Minion Horde Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard
Minion Horde Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Musketeer Three Musketeers
Arrows Wizard Minion Horde Musketeer Three Musketeers
Mini P.E.K.K.A Minion Horde Musketeer
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Musketeer Three Musketeers
Minion Horde Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Minion Horde Wizard Three Musketeers
Wizard Minion Horde Musketeer Three Musketeers
Minion Horde Mini P.E.K.K.A Musketeer Three Musketeers
Arrows Minion Horde Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde
Arrows Musketeer
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Musketeer
Arrows Minion Horde Musketeer Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Mini P.E.K.K.A Musketeer Three Musketeers
Arrows Minion Horde Musketeer Wizard
Arrows Musketeer Wizard
Musketeer Three Musketeers
Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer Wizard Three Musketeers
Arrows Minion Horde Musketeer Wizard Three Musketeers
Arrows Three Musketeers
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard Three Musketeers
Arrows Wizard
Minion Horde Musketeer
Arrows Wizard
Musketeer
Arrows Minion Horde Musketeer
Arrows Wizard
Minion Horde
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Musketeer Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Musketeer
Arrows Musketeer Wizard Three Musketeers
Arrows
Minion Horde Mini P.E.K.K.A Musketeer Wizard Three Musketeers
Arrows Musketeer Wizard
Arrows
Minion Horde Musketeer Three Musketeers
Minion Horde Musketeer
Musketeer
Musketeer

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