My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Goblins Spear Goblins Archers Barbarians Hog Rider
Zap
Goblins Spear Goblins Archers
Barbarian Barrel
Goblins Spear Goblins Archers Barbarians Wizard
The Log
Goblins Spear Goblins Archers Barbarians Hog Rider
Earthquake
Spear Goblins Archers Barbarians Hog Rider
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Barbarians Hog Rider Wizard
Fireball
Archers Barbarians Hog Rider Wizard
Poison
Spear Goblins Archers Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Fireball Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Archers Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Spear Goblins
Hog Rider
Archers
Goblins Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Hog Rider
Goblins Spear Goblins Fireball Freeze Archers Barbarians Wizard
Wizard
Hog Rider
Freeze
Hog Rider Fireball

Defense Synergies 0 7

Goblins
Archers Wizard Freeze
Spear Goblins
Archers Barbarians
Archers
Goblins Spear Goblins
Barbarians
Spear Goblins
Fireball
Freeze
Hog Rider
Wizard
Goblins Freeze
Freeze
Goblins Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard
Barbarians Goblins
Barbarians Goblins Archers Freeze
Barbarians Goblins
Barbarians Fireball
Fireball Freeze Goblins Spear Goblins Archers
Spear Goblins Archers Fireball Wizard Freeze
Barbarians Fireball
Barbarians Goblins
Goblins Spear Goblins Archers Barbarians
Goblins Archers Barbarians Spear Goblins Fireball Wizard Freeze
Spear Goblins Archers Fireball Wizard
Barbarians Fireball Wizard Freeze
Fireball Wizard Goblins Barbarians Freeze
Barbarians
Barbarians Fireball Freeze
Barbarians Wizard Goblins Fireball
Fireball Goblins Spear Goblins Archers Barbarians Wizard
Wizard Freeze Spear Goblins Archers Barbarians Fireball
Barbarians
Wizard Goblins Spear Goblins Archers Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Archers Fireball
Fireball Archers Wizard
Barbarians Goblins Spear Goblins
Barbarians Fireball
Barbarians
Fireball Wizard Archers Freeze
Goblins Spear Goblins Archers Barbarians Fireball
Barbarians
Freeze Goblins Spear Goblins Barbarians Fireball
Barbarians
Barbarians
Barbarians Fireball
Barbarians Fireball Wizard
Wizard Archers Barbarians Fireball
Barbarians Goblins Spear Goblins Archers Fireball Freeze
Archers Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze
Fireball Wizard
Fireball Wizard Spear Goblins Freeze
Archers Wizard
Fireball Wizard Freeze
Fireball Wizard
Goblins Fireball
Fireball Wizard
Fireball Archers Wizard
Fireball
Fireball Freeze
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball Freeze
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Spear Goblins Archers Barbarians Fireball Freeze
Fireball Archers Wizard
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Freeze

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