My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Miner
Giant Snowball
Archers Goblin Gang Hog Rider Miner
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Electro Wizard
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Hog Rider P.E.K.K.A Miner Electro Wizard
Fireball
Archers Goblin Gang Hog Rider Electro Wizard
Poison
Archers Goblin Gang Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Miner Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider P.E.K.K.A Miner
Knight
Archers Goblin Gang Hog Rider The Log Miner Electro Wizard
Goblin Gang
Knight Hog Rider Miner P.E.K.K.A
Hog Rider
Knight Goblin Gang The Log Archers Electro Wizard
P.E.K.K.A
Electro Wizard Archers Goblin Gang The Log
The Log
Hog Rider Knight P.E.K.K.A Miner
Miner
Goblin Gang Archers Knight The Log Electro Wizard
Electro Wizard
P.E.K.K.A Knight Hog Rider Miner

Defense Synergies 4 12

Archers
Knight Goblin Gang P.E.K.K.A The Log Electro Wizard
Knight
Archers Goblin Gang Electro Wizard The Log
Goblin Gang
Knight Archers P.E.K.K.A The Log Miner Electro Wizard
Hog Rider
P.E.K.K.A
The Log Archers Goblin Gang Electro Wizard
The Log
P.E.K.K.A Archers Knight Goblin Gang Miner Electro Wizard
Miner
Goblin Gang The Log
Electro Wizard
Knight Archers Goblin Gang P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Archers Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
P.E.K.K.A The Log
Goblin Gang The Log Archers Electro Wizard
Electro Wizard Archers Goblin Gang
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Knight Goblin Gang Archers Miner Electro Wizard
Archers Goblin Gang Electro Wizard Knight The Log
Archers Goblin Gang Electro Wizard
P.E.K.K.A Knight Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard
Knight Goblin Gang P.E.K.K.A Electro Wizard
Archers Knight Goblin Gang The Log Electro Wizard
The Log Archers Knight Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Archers Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Knight Goblin Gang The Log Miner
Goblin Gang P.E.K.K.A Knight The Log Electro Wizard
Goblin Gang P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang
Archers Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Archers Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang
Archers
Goblin Gang Electro Wizard Archers Knight P.E.K.K.A The Log
Archers P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Miner Electro Wizard
The Log Miner
Knight The Log
The Log
Archers The Log
The Log
The Log Miner
Goblin Gang Electro Wizard
Miner Knight The Log Electro Wizard
Archers
Knight The Log Miner
The Log
The Log
The Log
Archers The Log Electro Wizard
The Log Miner
The Log
The Log
The Log
The Log
The Log Miner Electro Wizard
The Log Miner
Miner The Log
Archers Electro Wizard
Electro Wizard
The Log Miner
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Archers Goblin Gang
Archers Electro Wizard
The Log
Miner Knight Goblin Gang Electro Wizard
The Log
P.E.K.K.A
Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Miner Electro Wizard

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