My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Bandit
Barbarian Barrel
Knight Goblin Gang Tesla Ice Wizard Bandit
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Ice Wizard Bandit
Fireball
Goblin Gang Tesla Hog Rider Ice Wizard Bandit
Poison
Goblin Gang Ice Wizard
Lightning
Knight Tesla Ice Wizard Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tornado Ice Wizard Bandit Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider The Log Ice Wizard
Goblin Gang
Knight Hog Rider Bandit
Tesla
Hog Rider
Knight Goblin Gang The Log Tornado Bandit
Tornado
Hog Rider The Log Ice Wizard
The Log
Hog Rider Knight Tornado Bandit
Ice Wizard
Knight Tornado Bandit
Bandit
Goblin Gang Hog Rider The Log Ice Wizard

Defense Synergies 6 10

Knight
Goblin Gang Tesla Ice Wizard Tornado The Log
Goblin Gang
Knight Tesla The Log Ice Wizard Bandit
Tesla
Knight Goblin Gang The Log Tornado
Hog Rider
Tornado
Ice Wizard Knight Tesla The Log
The Log
Tesla Knight Goblin Gang Tornado Ice Wizard Bandit
Ice Wizard
Knight Tornado Goblin Gang The Log Bandit
Bandit
Goblin Gang The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Knight Goblin Gang Tesla The Log Ice Wizard Bandit
Goblin Gang Tesla Tornado Knight Ice Wizard Bandit
Tesla Knight Goblin Gang Ice Wizard Bandit
Tornado The Log
Goblin Gang Tornado The Log Tesla Ice Wizard Bandit
Tesla Tornado Goblin Gang Ice Wizard
Tesla The Log Bandit
Tesla Goblin Gang Tornado Ice Wizard
Knight Goblin Gang Tornado Tesla Ice Wizard Bandit
Goblin Gang Ice Wizard Knight Tesla Tornado The Log Bandit
Tesla Goblin Gang Tornado Ice Wizard
Tesla Knight Goblin Gang The Log Ice Wizard Bandit
Goblin Gang Tesla Tornado The Log
Knight Goblin Gang Tesla Bandit
Tornado Goblin Gang Tesla The Log Bandit
Tesla Knight Goblin Gang Tornado
Tesla Knight Goblin Gang Tornado The Log Ice Wizard Bandit
Tornado The Log Knight Tesla Ice Wizard Bandit
Tesla Tornado
Goblin Gang Knight Tesla The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Bandit
Bandit Knight Goblin Gang Tesla The Log
Goblin Gang Bandit Knight The Log
Goblin Gang Knight Tesla Tornado The Log Bandit
Knight Goblin Gang Tesla Bandit
Goblin Gang Tesla Tornado Ice Wizard
Goblin Gang Knight Tesla Ice Wizard Bandit
Knight Tesla
Knight Tornado The Log Bandit
Goblin Gang Tesla
Knight Tesla
Tornado The Log
Knight Goblin Gang Tesla Bandit
Tesla
Goblin Gang Tesla Knight Tornado The Log
Tesla The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
Tornado The Log Ice Wizard Bandit
The Log Bandit
Knight The Log
The Log
Tornado Ice Wizard
Tornado The Log
The Log Tornado Ice Wizard
The Log Tornado Bandit
Goblin Gang Tornado
Knight Tornado The Log Bandit
Tornado
Knight The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit
Tornado
The Log Bandit
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Ice Wizard
The Log Tornado Ice Wizard Bandit
Tornado The Log Bandit
Tornado The Log Bandit
Tornado Ice Wizard
The Log Bandit
The Log
Goblin Gang Bandit
Tornado Ice Wizard
The Log
Knight Goblin Gang
The Log
Tornado
Goblin Gang Tornado The Log
Tornado
Tornado The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: