My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider
Zap
Minions Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Hog Rider
Fireball
Minions Goblin Gang Barbarians Hog Rider Inferno Tower
Poison
Minions Goblin Gang Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Fireball Hog Rider Freeze Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Fireball

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Freeze
Minions
Hog Rider
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Freeze
Hog Rider
Arrows Minions Goblin Gang Fireball Freeze Barbarians
Inferno Tower
Freeze
Hog Rider Arrows Fireball

Defense Synergies 1 8

Arrows
Barbarians Fireball Inferno Tower
Minions
Inferno Tower Freeze
Goblin Gang
Inferno Tower Barbarians
Barbarians
Arrows Goblin Gang
Fireball
Arrows Inferno Tower Freeze
Hog Rider
Inferno Tower
Goblin Gang Arrows Minions Fireball
Freeze
Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower
Barbarians Inferno Tower Minions Goblin Gang
Goblin Gang Barbarians Inferno Tower Minions Freeze
Barbarians Inferno Tower Minions Goblin Gang
Arrows Barbarians Fireball
Arrows Goblin Gang Fireball Freeze Minions
Minions Inferno Tower Arrows Goblin Gang Fireball Freeze
Arrows Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Minions Goblin Gang
Goblin Gang Barbarians Inferno Tower
Minions Goblin Gang Barbarians Arrows Fireball Freeze
Arrows Minions Inferno Tower Goblin Gang Fireball
Barbarians Inferno Tower Minions Goblin Gang Fireball Freeze
Fireball Arrows Minions Goblin Gang Barbarians Freeze
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Goblin Gang Fireball Freeze
Barbarians Arrows Minions Goblin Gang Fireball Inferno Tower
Arrows Fireball Minions Goblin Gang Barbarians
Arrows Freeze Minions Barbarians Fireball
Barbarians Inferno Tower
Goblin Gang Arrows Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Inferno Tower
Fireball Arrows Goblin Gang
Goblin Gang Barbarians Minions Inferno Tower
Goblin Gang Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang
Arrows Fireball Minions Goblin Gang Freeze
Goblin Gang Minions Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Freeze Minions Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Barbarians
Minions Barbarians Inferno Tower
Arrows Barbarians Fireball
Barbarians Goblin Gang Fireball Inferno Tower
Barbarians Fireball
Goblin Gang Barbarians Inferno Tower Minions Fireball Freeze
Arrows Minions Barbarians Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Freeze
Fireball Arrows
Arrows Fireball Minions Freeze
Arrows
Arrows Fireball Freeze
Arrows Fireball
Minions Goblin Gang Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Minions
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Freeze Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Minions Goblin Gang Barbarians Fireball Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball Freeze
Fireball
Fireball Freeze

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