My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider
Giant Snowball
Archers Minions Goblin Gang Hog Rider
Zap
Archers Minions Goblin Gang Mortar
Barbarian Barrel
Archers Knight Goblin Gang Mortar
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Knight Minions Goblin Gang Hog Rider
Fireball
Archers Minions Goblin Gang Mortar Hog Rider
Poison
Archers Minions Goblin Gang Mortar
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Goblin Gang Mortar Fireball Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Minions Goblin Gang

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Hog Rider
Knight
Archers Minions Goblin Gang Mortar Hog Rider Fireball
Minions
Knight Hog Rider Mortar
Goblin Gang
Knight Hog Rider Mortar
Mortar
Knight Archers Minions Goblin Gang Fireball Hog Rider
Fireball
Hog Rider Knight Mortar Freeze
Hog Rider
Knight Minions Goblin Gang Fireball Freeze Archers Mortar
Freeze
Hog Rider Fireball

Defense Synergies 3 10

Archers
Knight Minions Goblin Gang Mortar
Knight
Archers Minions Goblin Gang Mortar Fireball
Minions
Knight Archers Mortar Freeze
Goblin Gang
Knight Archers Mortar
Mortar
Archers Knight Minions Goblin Gang Fireball
Fireball
Knight Mortar Freeze
Hog Rider
Freeze
Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Fireball
Knight Minions Goblin Gang Mortar
Goblin Gang Mortar Archers Knight Minions Freeze
Knight Minions Goblin Gang Mortar
Fireball
Goblin Gang Fireball Freeze Archers Minions
Minions Archers Goblin Gang Mortar Fireball Freeze
Fireball
Minions Goblin Gang Mortar
Knight Goblin Gang Archers
Archers Minions Goblin Gang Knight Fireball Freeze
Minions Archers Goblin Gang Fireball
Mortar Knight Minions Goblin Gang Fireball Freeze
Fireball Minions Goblin Gang Mortar Freeze
Knight Goblin Gang Mortar
Goblin Gang Mortar Fireball Freeze
Knight Minions Goblin Gang Mortar Fireball
Mortar Fireball Archers Knight Minions Goblin Gang
Mortar Freeze Archers Knight Minions Fireball
Mortar
Goblin Gang Archers Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball
Fireball Archers Knight Goblin Gang Mortar
Goblin Gang Knight Minions
Goblin Gang Knight Fireball
Knight Goblin Gang
Fireball Archers Minions Goblin Gang Freeze
Goblin Gang Archers Knight Minions Fireball
Knight
Freeze Knight Minions Mortar Fireball
Goblin Gang
Knight Minions
Fireball
Knight Goblin Gang Fireball
Archers Fireball
Goblin Gang Archers Knight Minions Mortar Fireball Freeze
Minions Archers Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Freeze
Mortar Fireball
Fireball
Knight Fireball Freeze
Fireball Mortar
Fireball Minions Freeze
Archers Mortar
Fireball Freeze
Fireball Mortar
Minions Goblin Gang Fireball
Knight Mortar Fireball
Fireball Archers
Knight Mortar Fireball
Minions Mortar Fireball Freeze
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Freeze
Minions
Archers Mortar Fireball
Mortar Fireball
Minions Fireball
Fireball
Mortar Fireball
Freeze Mortar Fireball
Mortar Fireball
Fireball Mortar
Fireball Mortar
Archers Fireball
Minions Fireball Freeze
Fireball
Mortar Fireball
Fireball Freeze
Fireball
Archers Minions Goblin Gang Fireball Freeze
Fireball Archers
Freeze
Fireball
Fireball Knight Goblin Gang
Mortar Fireball
Fireball
Minions Goblin Gang Fireball Freeze
Fireball
Mortar Fireball Freeze

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