My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Golem Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Tombstone Hog Rider
Zap
Bats Archers Tombstone
Barbarian Barrel
Archers Tombstone
The Log
Archers Tombstone Mini P.E.K.K.A Hog Rider
Earthquake
Archers Tombstone Hog Rider
Arrows
Bats Archers Tombstone
Royal Delivery
Bats Archers Mini P.E.K.K.A Hog Rider
Fireball
Archers Tombstone Hog Rider
Poison
Bats Archers Tombstone
Lightning
Ice Golem Tombstone Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Archers Tombstone Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Archers

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Bats Archers Ice Golem Mini P.E.K.K.A
Archers
Ice Golem Zap Mini P.E.K.K.A Hog Rider
Ice Golem
Bats Archers Hog Rider Zap Mini P.E.K.K.A
Tombstone
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Bats Zap Archers Ice Golem Hog Rider
Hog Rider
Bats Zap Ice Golem Fireball Archers Mini P.E.K.K.A

Defense Synergies 3 12

Bats
Zap Ice Golem Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Archers Ice Golem Tombstone
Archers
Ice Golem Zap Tombstone Mini P.E.K.K.A
Ice Golem
Archers Bats Zap Fireball Mini P.E.K.K.A
Tombstone
Zap Archers Fireball
Fireball
Zap Ice Golem Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Archers Ice Golem Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Tombstone Fireball
Mini P.E.K.K.A Bats Zap Tombstone
Mini P.E.K.K.A Bats Archers Tombstone
Mini P.E.K.K.A Bats Tombstone
Tombstone Fireball Mini P.E.K.K.A
Fireball Bats Zap Archers
Bats Zap Archers Tombstone Fireball
Zap Ice Golem Fireball
Mini P.E.K.K.A Tombstone
Archers Ice Golem Mini P.E.K.K.A
Bats Archers Zap Ice Golem Tombstone Fireball
Bats Zap Archers Fireball
Tombstone Mini P.E.K.K.A Bats Zap Fireball
Fireball Bats Zap Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Zap Fireball Mini P.E.K.K.A
Bats Tombstone Fireball Mini P.E.K.K.A
Tombstone Fireball Bats Zap Archers
Zap Bats Archers Ice Golem Tombstone Fireball
Mini P.E.K.K.A
Bats Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Ice Golem Tombstone Fireball
Fireball Zap Archers Ice Golem Mini P.E.K.K.A
Tombstone Bats Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Ice Golem Fireball
Tombstone Mini P.E.K.K.A
Fireball Bats Zap Archers Ice Golem
Mini P.E.K.K.A Bats Archers Ice Golem Tombstone Fireball
Mini P.E.K.K.A
Zap Bats Ice Golem Tombstone Fireball Mini P.E.K.K.A
Tombstone
Bats Tombstone Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Ice Golem Tombstone Fireball
Archers Fireball
Tombstone Bats Zap Archers Ice Golem Fireball Mini P.E.K.K.A
Bats Zap Archers Ice Golem Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Bats Zap Ice Golem
Archers
Fireball Zap Ice Golem
Fireball Zap
Bats Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Ice Golem Fireball
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Bats Archers Tombstone Fireball
Fireball Zap Archers
Fireball
Fireball Mini P.E.K.K.A
Zap Ice Golem Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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