My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Cannon Hog Rider
Zap
Fire Spirit Cannon
Barbarian Barrel
Fire Spirit Cannon Wizard
The Log
Fire Spirit Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Hog Rider Wizard
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Ice Golem Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem The Log Cannon Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Zap Ice Golem The Log

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Ice Golem Mini P.E.K.K.A
Zap
Hog Rider Fire Spirit Ice Golem Mini P.E.K.K.A The Log
Cannon
Ice Golem
Hog Rider Fire Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Zap Ice Golem Hog Rider Wizard The Log
Hog Rider
Fire Spirit Zap Ice Golem The Log Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Zap Mini P.E.K.K.A

Defense Synergies 5 13

Fire Spirit
Zap Ice Golem Mini P.E.K.K.A The Log
Zap
Cannon Mini P.E.K.K.A Fire Spirit Ice Golem The Log
Cannon
Zap Ice Golem The Log Mini P.E.K.K.A Wizard
Ice Golem
Cannon Fire Spirit Zap Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Cannon Ice Golem Wizard
Hog Rider
Wizard
Cannon Ice Golem Mini P.E.K.K.A The Log
The Log
Cannon Mini P.E.K.K.A Fire Spirit Zap Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ice Golem Wizard The Log
Mini P.E.K.K.A Zap Cannon The Log
Cannon Mini P.E.K.K.A Fire Spirit
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A The Log
The Log Fire Spirit Zap Cannon
Fire Spirit Zap Cannon Wizard
Zap Cannon Ice Golem The Log
Cannon Mini P.E.K.K.A
Fire Spirit Cannon Ice Golem Mini P.E.K.K.A
Zap Cannon Ice Golem Wizard The Log
Zap Wizard
Cannon Mini P.E.K.K.A Fire Spirit Zap Wizard The Log
Fire Spirit Wizard Zap Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Zap Cannon Mini P.E.K.K.A The Log
Wizard Cannon Mini P.E.K.K.A
Fire Spirit Cannon Zap Wizard The Log
Zap Wizard The Log Fire Spirit Cannon Ice Golem
Mini P.E.K.K.A Cannon
Wizard Fire Spirit Cannon Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem
Zap Ice Golem Mini P.E.K.K.A Wizard The Log
Zap Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Ice Golem The Log
Cannon Mini P.E.K.K.A
Fire Spirit Wizard Zap Ice Golem
Mini P.E.K.K.A Ice Golem
Mini P.E.K.K.A
Zap Ice Golem Mini P.E.K.K.A The Log
Cannon
Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Cannon Ice Golem Wizard
Wizard Cannon
Zap Ice Golem Mini P.E.K.K.A The Log
Zap Cannon Ice Golem Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
The Log
Ice Golem The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap Ice Golem
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Ice Golem Wizard
The Log Zap Wizard
Fire Spirit Mini P.E.K.K.A
Zap Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit Ice Golem The Log
Zap Ice Golem The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard The Log
Fire Spirit Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Ice Golem The Log Fire Spirit Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Fire Spirit Zap Ice Golem Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Fire Spirit
Fire Spirit Zap Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Zap Ice Golem Wizard
Zap
Zap The Log
Zap
Zap The Log

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