My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers Mortar
Barbarian Barrel
Archers Knight Mortar
The Log
Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Hog Rider
Fireball
Archers Mortar Hog Rider
Poison
Bats Archers Mortar
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Tornado Mortar Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mortar
Zap
Fireball Hog Rider Tornado Bats Archers Knight Mortar
Archers
Knight Zap Mortar Hog Rider
Knight
Bats Archers Mortar Hog Rider Zap Fireball
Mortar
Knight Bats Zap Archers Fireball Hog Rider Tornado
Fireball
Zap Hog Rider Tornado Knight Mortar
Hog Rider
Bats Zap Knight Fireball Archers Mortar Tornado
Tornado
Zap Fireball Mortar Hog Rider

Defense Synergies 4 13

Bats
Knight Zap Mortar
Zap
Fireball Bats Archers Knight Mortar Tornado
Archers
Knight Zap Mortar Tornado
Knight
Bats Archers Zap Mortar Fireball Tornado
Mortar
Bats Zap Archers Knight Fireball Tornado
Fireball
Zap Tornado Knight Mortar
Hog Rider
Tornado
Fireball Zap Archers Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball
Bats Zap Knight Mortar
Mortar Tornado Bats Archers Knight
Bats Knight Mortar
Fireball Tornado
Fireball Tornado Bats Zap Archers
Bats Tornado Zap Archers Mortar Fireball
Zap Fireball
Mortar Tornado
Knight Tornado Archers
Bats Archers Zap Knight Fireball Tornado
Bats Zap Archers Fireball Tornado
Mortar Bats Zap Knight Fireball
Fireball Bats Zap Mortar Tornado
Knight Mortar
Tornado Zap Mortar Fireball
Bats Knight Mortar Fireball Tornado
Mortar Fireball Bats Zap Archers Knight Tornado
Zap Mortar Tornado Bats Archers Knight Fireball
Mortar Tornado
Bats Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball
Fireball Zap Archers Knight Mortar
Bats Zap Knight
Bats Zap Knight Fireball Tornado
Knight
Fireball Bats Zap Archers Tornado
Bats Archers Knight Fireball
Knight
Zap Bats Knight Mortar Fireball Tornado
Bats Knight
Zap Fireball Tornado
Knight Fireball
Archers Fireball
Bats Zap Archers Knight Mortar Fireball Tornado
Bats Zap Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Zap Tornado
Fireball
Knight Fireball
Fireball Zap Mortar
Fireball Bats Zap Tornado
Archers Mortar Tornado
Fireball Zap Tornado
Fireball Zap Mortar Tornado
Bats Fireball Tornado
Zap Knight Mortar Fireball Tornado
Fireball Zap Archers Tornado
Knight Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball Tornado
Bats
Zap Archers Mortar Fireball
Zap Mortar Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Mortar Fireball
Zap Tornado Mortar Fireball
Mortar Fireball Zap Tornado
Fireball Zap Mortar Tornado
Fireball Zap Mortar Tornado
Bats Zap Archers Fireball Tornado
Zap Bats Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Bats Archers Fireball
Fireball Zap Archers Tornado
Fireball
Fireball Knight
Zap Mortar Fireball
Zap Fireball Tornado
Zap Bats Fireball Tornado
Bats Zap Fireball Tornado
Zap Mortar Fireball Tornado

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