My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Inferno Dragon Graveyard
Giant Snowball
Guards Miner Inferno Dragon Graveyard
Zap
Guards Inferno Dragon Graveyard
Barbarian Barrel
Guards Electro Wizard Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Guards Miner Electro Wizard Inferno Dragon Graveyard
Fireball
Electro Wizard Inferno Dragon
Poison
Guards Electro Wizard Graveyard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Freeze Electro Wizard Inferno Dragon Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Miner Freeze

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Freeze Miner Mega Knight
Guards
Miner Graveyard
Freeze
Graveyard Arrows
Miner
Guards Arrows Electro Wizard Inferno Dragon Graveyard Mega Knight
Electro Wizard
Graveyard Miner Mega Knight
Inferno Dragon
Mega Knight Miner
Graveyard
Arrows Freeze Electro Wizard Guards Miner Mega Knight
Mega Knight
Inferno Dragon Arrows Miner Electro Wizard Graveyard

Defense Synergies 1 7

Arrows
Mega Knight
Guards
Electro Wizard
Freeze
Electro Wizard Mega Knight
Miner
Mega Knight
Electro Wizard
Guards Freeze Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Graveyard
Mega Knight
Arrows Freeze Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Mega Knight Freeze Electro Wizard Inferno Dragon
Inferno Dragon Guards Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Freeze Guards Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Freeze
Arrows Electro Wizard Mega Knight
Inferno Dragon
Guards Miner Electro Wizard Mega Knight
Guards Electro Wizard Arrows Freeze Mega Knight
Arrows Inferno Dragon Electro Wizard
Mega Knight Guards Freeze Electro Wizard
Mega Knight Arrows Guards Freeze Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Freeze Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Arrows Mega Knight Guards Electro Wizard
Arrows Freeze Guards Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Arrows Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Electro Wizard
Electro Wizard Arrows Miner Inferno Dragon Mega Knight
Guards Mega Knight Electro Wizard
Guards Mega Knight Electro Wizard
Guards Inferno Dragon Mega Knight
Arrows Freeze Electro Wizard
Guards Electro Wizard
Mega Knight Inferno Dragon
Freeze Electro Wizard Mega Knight Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Mega Knight Arrows Guards Electro Wizard
Mega Knight Guards
Mega Knight
Guards Electro Wizard Freeze Inferno Dragon
Arrows Mega Knight Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows Miner Electro Wizard
Arrows Miner
Arrows Guards Freeze
Arrows Mega Knight
Arrows Freeze
Arrows
Arrows Freeze
Arrows Miner
Guards Electro Wizard
Miner Arrows Electro Wizard
Arrows
Miner
Arrows Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Arrows Electro Wizard Mega Knight
Arrows Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Mega Knight
Inferno Dragon
Arrows Miner Electro Wizard
Arrows Miner Mega Knight
Miner Arrows
Arrows Electro Wizard
Electro Wizard Guards Freeze
Arrows Miner Mega Knight
Arrows Freeze Electro Wizard
Mega Knight
Arrows
Electro Wizard Guards Freeze
Arrows Electro Wizard
Freeze
Arrows
Miner Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Guards Freeze Electro Wizard
Electro Wizard
Freeze Miner Electro Wizard Mega Knight

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