My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Golem Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Golem Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Graveyard
Giant Snowball
Bats Archers Mega Minion Graveyard
Zap
Bats Archers Graveyard
Barbarian Barrel
Archers Wizard Graveyard
The Log
Archers Graveyard
Earthquake
Archers Graveyard
Arrows
Bats Archers Graveyard
Royal Delivery
Bats Archers Mega Minion Wizard Graveyard
Fireball
Archers Mega Minion Wizard
Poison
Bats Archers Mega Minion Wizard Graveyard
Lightning
Ice Golem Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Minion Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Archers Mega Minion Freeze Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Archers

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Zap Mega Minion Graveyard
Zap
Mega Minion Graveyard Bats Archers Ice Golem Freeze
Archers
Ice Golem Zap Graveyard
Ice Golem
Bats Archers Mega Minion Graveyard Zap
Mega Minion
Zap Ice Golem Bats Graveyard
Wizard
Freeze
Graveyard Zap
Graveyard
Zap Ice Golem Freeze Bats Archers Mega Minion

Defense Synergies 3 10

Bats
Zap Ice Golem Freeze
Zap
Mega Minion Bats Archers Ice Golem
Archers
Ice Golem Zap Mega Minion
Ice Golem
Archers Mega Minion Bats Zap Wizard
Mega Minion
Zap Ice Golem Archers Wizard Freeze
Wizard
Ice Golem Mega Minion Freeze
Freeze
Bats Mega Minion Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Wizard
Bats Zap Mega Minion
Bats Archers Mega Minion Freeze
Bats Mega Minion
Freeze Bats Zap Archers Mega Minion
Bats Mega Minion Zap Archers Wizard Freeze
Zap Ice Golem
Archers Ice Golem
Bats Archers Zap Ice Golem Mega Minion Wizard Freeze
Mega Minion Bats Zap Archers Wizard
Bats Zap Wizard Freeze
Wizard Bats Zap Mega Minion Freeze
Zap Freeze
Wizard Bats
Bats Zap Archers Mega Minion Wizard
Zap Wizard Freeze Bats Archers Ice Golem Mega Minion
Wizard Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Ice Golem
Zap Archers Ice Golem Mega Minion Wizard
Bats Zap Ice Golem
Bats Zap Ice Golem
Wizard Bats Zap Archers Ice Golem Freeze
Bats Archers Ice Golem Mega Minion
Zap Freeze Bats Ice Golem Mega Minion
Mega Minion
Bats Mega Minion
Zap
Ice Golem Wizard
Wizard Archers
Bats Zap Archers Ice Golem Mega Minion Freeze
Bats Zap Archers Ice Golem Mega Minion Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap
Ice Golem Freeze
Wizard Zap
Wizard Bats Zap Ice Golem Mega Minion Freeze
Archers Wizard
Zap Ice Golem Wizard Freeze
Zap Wizard
Bats
Zap Wizard
Zap Archers Wizard
Ice Golem
Freeze
Zap Ice Golem
Zap Wizard
Wizard
Freeze
Bats
Zap Archers Mega Minion Wizard
Zap Wizard
Wizard
Zap
Zap Ice Golem Freeze Wizard
Mega Minion
Zap Wizard
Zap Wizard
Zap
Bats Zap Archers Ice Golem Wizard
Zap Bats Mega Minion Wizard Freeze
Mega Minion
Zap Wizard
Zap Freeze
Wizard
Zap Bats Archers Freeze
Zap Archers Mega Minion Wizard
Freeze
Mega Minion Wizard
Zap Ice Golem Wizard
Zap
Mega Minion
Zap Bats Freeze
Bats Zap
Zap Freeze

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