My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Three Musketeers Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Three Musketeers Graveyard Sparky
Giant Snowball
Minions Goblin Gang Three Musketeers Graveyard
Zap
Minions Goblin Gang Three Musketeers Graveyard Sparky
Barbarian Barrel
Goblin Gang Tesla Three Musketeers Graveyard Sparky
The Log
Goblin Gang Three Musketeers Graveyard Sparky
Earthquake
Goblin Gang Tesla Graveyard
Arrows
Minions Goblin Gang Graveyard
Royal Delivery
Minions Goblin Gang Three Musketeers Graveyard Sparky
Fireball
Minions Goblin Gang Tesla Three Musketeers Sparky
Poison
Minions Goblin Gang Three Musketeers Graveyard Sparky
Lightning
Tesla Three Musketeers Sparky
Rocket
Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tesla Freeze Graveyard Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Graveyard Sparky Minions Three Musketeers Freeze
Minions
Zap Graveyard Sparky
Goblin Gang
Three Musketeers Sparky
Tesla
Three Musketeers
Zap Goblin Gang Graveyard
Freeze
Graveyard Zap
Graveyard
Zap Freeze Minions Three Musketeers Sparky
Sparky
Zap Minions Goblin Gang Graveyard

Defense Synergies 1 9

Zap
Minions Goblin Gang Tesla Three Musketeers Sparky
Minions
Zap Tesla Freeze
Goblin Gang
Tesla Zap Sparky
Tesla
Goblin Gang Zap Minions
Three Musketeers
Zap
Freeze
Minions Sparky
Graveyard
Sparky
Zap Goblin Gang Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Sparky
Sparky Zap Minions Goblin Gang Tesla Three Musketeers
Goblin Gang Tesla Three Musketeers Sparky Minions Freeze
Tesla Three Musketeers Sparky Minions Goblin Gang
Sparky
Goblin Gang Freeze Zap Minions Tesla
Minions Tesla Three Musketeers Zap Goblin Gang Freeze
Zap Tesla Sparky
Tesla Three Musketeers Sparky Minions Goblin Gang
Goblin Gang Tesla Sparky
Minions Goblin Gang Zap Tesla Freeze
Minions Tesla Three Musketeers Zap Goblin Gang
Tesla Sparky Zap Minions Goblin Gang Three Musketeers Freeze
Three Musketeers Sparky Zap Minions Goblin Gang Tesla Freeze
Sparky Goblin Gang Tesla Three Musketeers
Zap Goblin Gang Tesla Three Musketeers Freeze Sparky
Tesla Three Musketeers Sparky Minions Goblin Gang
Tesla Zap Minions Goblin Gang Three Musketeers
Zap Freeze Minions Tesla
Sparky Tesla Three Musketeers
Goblin Gang Minions Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Sparky
Zap Goblin Gang Tesla
Goblin Gang Zap Minions Sparky
Goblin Gang Zap Tesla Sparky
Goblin Gang Tesla Three Musketeers Sparky
Zap Minions Goblin Gang Tesla Three Musketeers Freeze
Goblin Gang Sparky Minions Tesla
Tesla Sparky
Zap Freeze Minions Sparky
Goblin Gang Tesla Three Musketeers Sparky
Minions Tesla Sparky
Zap
Goblin Gang Tesla Three Musketeers Sparky
Tesla Three Musketeers Sparky
Goblin Gang Tesla Sparky Zap Minions Three Musketeers Freeze
Minions Zap Tesla Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Zap
Sparky
Freeze Sparky
Zap Sparky
Zap Minions Freeze
Sparky
Zap Freeze
Zap
Minions Goblin Gang Three Musketeers Sparky
Zap Sparky
Zap
Three Musketeers Sparky
Minions Freeze
Zap Sparky
Zap Three Musketeers Sparky
Three Musketeers Sparky
Three Musketeers Freeze Sparky
Minions Sparky
Zap Three Musketeers Sparky
Zap
Minions Sparky
Sparky
Zap
Zap Freeze Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap Minions Freeze
Sparky
Zap Sparky
Zap Freeze Sparky
Sparky
Sparky
Zap Minions Goblin Gang Freeze
Zap Three Musketeers
Freeze
Goblin Gang Three Musketeers Sparky
Zap
Zap Sparky
Three Musketeers Sparky
Zap Minions Goblin Gang Freeze Sparky
Zap
Zap Freeze Sparky

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