My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Furnace Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Night Witch
Giant Snowball
Skeletons Bats Furnace Night Witch
Zap
Skeletons Bats Furnace Night Witch
Barbarian Barrel
Skeletons Furnace Wizard Night Witch
The Log
Skeletons Furnace
Earthquake
Skeletons Furnace
Arrows
Skeletons Bats Furnace Night Witch
Royal Delivery
Skeletons Bats Wizard Night Witch
Fireball
Furnace Wizard Night Witch
Poison
Bats Furnace Wizard Night Witch
Lightning
Furnace Wizard Night Witch
Rocket
Furnace Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Furnace Night Witch Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Arrows Furnace

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Golem
Arrows
Golem Lightning Night Witch
Furnace
Golem
Wizard
Golem
Lightning
Golem Arrows
Golem
Arrows Lightning Night Witch Bats Furnace Wizard
Night Witch
Golem Arrows

Defense Synergies 0 6

Skeletons
Bats Furnace Wizard Night Witch
Bats
Skeletons
Arrows
Furnace Lightning
Furnace
Skeletons Arrows
Wizard
Skeletons
Lightning
Arrows
Golem
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Skeletons Bats Furnace Night Witch
Furnace Skeletons Bats Lightning Night Witch
Night Witch Skeletons Bats Furnace
Lightning Arrows
Arrows Skeletons Bats Furnace Night Witch
Bats Furnace Lightning Arrows Wizard Night Witch
Lightning Arrows
Skeletons Furnace Night Witch
Skeletons Night Witch
Bats Skeletons Arrows Furnace Wizard Night Witch
Arrows Bats Furnace Wizard Night Witch
Furnace Night Witch Skeletons Bats Wizard Lightning
Wizard Bats Arrows Furnace Night Witch
Furnace
Furnace Lightning
Wizard Skeletons Bats Arrows Furnace Night Witch
Arrows Bats Furnace Wizard Night Witch
Arrows Furnace Wizard Bats
Wizard Bats Arrows Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Furnace
Arrows Wizard Lightning
Skeletons Bats Furnace Lightning
Lightning Bats Night Witch
Skeletons Night Witch
Arrows Furnace Wizard Skeletons Bats
Skeletons Bats Furnace Lightning Night Witch
Lightning Skeletons Bats
Skeletons
Bats
Lightning Arrows
Lightning Skeletons Wizard Night Witch
Wizard Furnace
Skeletons Bats Furnace Lightning Night Witch
Bats Arrows Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Wizard Arrows Furnace
Arrows Wizard Bats Furnace
Arrows Furnace Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Bats Night Witch
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows Furnace
Lightning Arrows Furnace Wizard
Lightning Arrows Furnace Wizard
Lightning Arrows
Bats Lightning Night Witch
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Night Witch
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Furnace Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Bats Arrows Furnace Wizard Night Witch
Lightning Bats Wizard
Lightning Night Witch
Lightning Arrows Wizard Night Witch
Lightning Arrows
Arrows Wizard Lightning
Lightning Bats Night Witch
Lightning Arrows Wizard
Arrows
Lightning Wizard
Arrows Wizard Lightning
Lightning Arrows
Bats Lightning
Bats Lightning
Lightning

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