My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Witch Balloon P.E.K.K.A
Fireball
Wizard Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Wizard Witch Balloon Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mini P.E.K.K.A Valkyrie Wizard Witch

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Golem
Valkyrie
Balloon Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A Golem
Rocket
Golem
Witch
Valkyrie P.E.K.K.A Golem
Balloon
Valkyrie Wizard Golem
P.E.K.K.A
Valkyrie Wizard Witch
Golem
Mini P.E.K.K.A Wizard Rocket Witch Balloon

Defense Synergies 0 7

Mini P.E.K.K.A
Valkyrie Wizard Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Rocket
Witch
Mini P.E.K.K.A Valkyrie
Balloon
P.E.K.K.A
Valkyrie Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Rocket Witch P.E.K.K.A Valkyrie
Mini P.E.K.K.A Witch P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Rocket P.E.K.K.A
Valkyrie
Rocket Wizard Witch
Rocket Valkyrie P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Valkyrie Witch Wizard
Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Valkyrie Wizard Witch
Valkyrie Wizard Witch
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Rocket
P.E.K.K.A Mini P.E.K.K.A Valkyrie Rocket Witch
Mini P.E.K.K.A Valkyrie Rocket P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch
Wizard Rocket Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch
Rocket P.E.K.K.A Valkyrie
Mini P.E.K.K.A Rocket P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Mini P.E.K.K.A Valkyrie Rocket P.E.K.K.A
Valkyrie Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Mini P.E.K.K.A
Rocket Valkyrie Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard
Rocket Valkyrie Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch
Rocket Wizard Witch
Mini P.E.K.K.A
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Rocket Witch
Rocket Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard Rocket
Wizard
Rocket
P.E.K.K.A
Rocket Witch
Rocket Witch
Rocket Witch

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