My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Mega Minion Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Mega Minion Electro Wizard Inferno Dragon Sparky
Fireball
Mega Minion Electro Wizard Inferno Dragon Sparky
Poison
Mega Minion Electro Wizard Sparky
Lightning
Mega Minion Electro Wizard Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Poison Golem Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Poison Electro Wizard Inferno Dragon Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Poison

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Electro Wizard Sparky Poison Golem
Mega Minion
Zap Golem Poison Sparky
Tornado
Zap Sparky Poison Golem
Poison
Golem Zap Mega Minion Tornado
Golem
Mega Minion Poison Zap Tornado Electro Wizard Sparky
Electro Wizard
Zap Golem Sparky
Inferno Dragon
Sparky
Zap Tornado Mega Minion Golem Electro Wizard

Defense Synergies 3 14

Zap
Mega Minion Electro Wizard Tornado Poison Inferno Dragon Sparky
Mega Minion
Zap Tornado Electro Wizard Sparky
Tornado
Sparky Zap Mega Minion Poison Electro Wizard Inferno Dragon Sparky
Poison
Zap Tornado Electro Wizard Sparky
Golem
Electro Wizard
Zap Mega Minion Tornado Poison Inferno Dragon
Inferno Dragon
Zap Tornado Electro Wizard
Sparky
Tornado Zap Mega Minion Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard Sparky
Inferno Dragon Sparky Zap Mega Minion Electro Wizard
Tornado Sparky Mega Minion Electro Wizard Inferno Dragon
Inferno Dragon Sparky Mega Minion Electro Wizard
Tornado Poison Sparky
Tornado Zap Mega Minion Electro Wizard
Mega Minion Tornado Electro Wizard Inferno Dragon Zap Poison
Zap Poison Electro Wizard Sparky
Inferno Dragon Sparky Tornado
Tornado Electro Wizard Sparky
Poison Electro Wizard Zap Mega Minion Tornado
Mega Minion Inferno Dragon Zap Tornado Poison Electro Wizard
Sparky Zap Electro Wizard
Sparky Zap Mega Minion Tornado Poison Electro Wizard
Inferno Dragon Sparky Electro Wizard
Tornado Zap Electro Wizard Inferno Dragon Sparky
Sparky Tornado Poison Electro Wizard
Zap Mega Minion Tornado Electro Wizard
Zap Tornado Poison Mega Minion Electro Wizard Inferno Dragon
Sparky Tornado Electro Wizard Inferno Dragon
Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard Sparky
Poison Electro Wizard Zap Mega Minion Inferno Dragon
Zap Electro Wizard Sparky
Zap Tornado Electro Wizard Sparky
Inferno Dragon Sparky
Poison Zap Tornado Electro Wizard
Sparky Mega Minion Electro Wizard
Inferno Dragon Sparky
Zap Electro Wizard Mega Minion Tornado Poison Inferno Dragon Sparky
Mega Minion Inferno Dragon Sparky
Inferno Dragon Mega Minion Sparky
Zap Tornado Poison Electro Wizard
Sparky
Sparky
Electro Wizard Sparky Zap Mega Minion Tornado Poison Inferno Dragon
Poison Zap Mega Minion Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison Zap Tornado Electro Wizard
Poison Sparky
Poison Sparky
Poison Zap Sparky
Poison Zap Mega Minion Tornado
Tornado Poison Sparky
Poison Zap Tornado
Poison Zap Tornado
Tornado Poison Electro Wizard Sparky
Poison Zap Tornado Electro Wizard Sparky
Poison Zap Tornado
Poison Sparky
Poison
Zap Poison Sparky
Zap Poison Sparky
Poison Sparky
Tornado Poison Sparky
Sparky
Zap Mega Minion Poison Electro Wizard Sparky
Zap Tornado Poison
Poison Sparky
Tornado Poison
Tornado Sparky
Zap Poison
Zap Tornado Poison Sparky
Mega Minion Inferno Dragon
Poison Zap Tornado Electro Wizard Sparky
Zap Tornado Poison Sparky
Poison Zap Tornado Sparky
Poison Zap Tornado Electro Wizard Sparky
Zap Electro Wizard Mega Minion Poison
Mega Minion Sparky
Poison Zap Sparky
Zap Poison Electro Wizard Sparky
Sparky
Poison Sparky
Zap Electro Wizard
Poison Zap Mega Minion Tornado Electro Wizard
Poison Mega Minion Electro Wizard Sparky
Zap Poison
Zap Tornado Poison Sparky
Mega Minion Sparky
Zap Tornado Poison Electro Wizard Sparky
Zap Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard Sparky

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