My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Skeleton Army Inferno Dragon Night Witch
Zap
Inferno Tower Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Skeleton Army Night Witch
The Log
Elite Barbarians Skeleton Army
Earthquake
Inferno Tower Elixir Collector Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Fireball
Elite Barbarians Inferno Tower Elixir Collector Skeleton Army Inferno Dragon Night Witch
Poison
Inferno Tower Elixir Collector Skeleton Army Night Witch
Lightning
Elite Barbarians Inferno Tower Elixir Collector Inferno Dragon Night Witch
Rocket
Elite Barbarians Inferno Tower Elixir Collector Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector Skeleton Army Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Inferno Dragon Night Witch Inferno Tower Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Inferno Dragon Night Witch

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Golem Night Witch
Elite Barbarians
Zap
Inferno Tower
Elixir Collector
Skeleton Army
Golem
Night Witch Zap
Inferno Dragon
Night Witch
Golem Zap

Defense Synergies 1 7

Zap
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon Night Witch
Elite Barbarians
Zap
Inferno Tower
Skeleton Army Zap Night Witch
Elixir Collector
Skeleton Army
Inferno Tower Zap Inferno Dragon
Golem
Inferno Dragon
Zap Skeleton Army
Night Witch
Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon Zap Night Witch
Inferno Tower Skeleton Army Elite Barbarians Inferno Dragon Night Witch
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon Night Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Night Witch
Inferno Tower Inferno Dragon Zap Night Witch
Zap Inferno Tower
Inferno Tower Inferno Dragon Elite Barbarians Skeleton Army Night Witch
Elite Barbarians Skeleton Army Inferno Tower Night Witch
Skeleton Army Zap Night Witch
Inferno Tower Inferno Dragon Zap Night Witch
Inferno Tower Skeleton Army Night Witch Zap Elite Barbarians
Skeleton Army Zap Night Witch
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Zap Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Tower Skeleton Army Night Witch
Zap Elite Barbarians Skeleton Army Night Witch
Zap Inferno Dragon
Elite Barbarians Inferno Tower Inferno Dragon
Skeleton Army Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Inferno Dragon
Skeleton Army Zap Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians Inferno Tower Night Witch
Inferno Tower Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Zap
Skeleton Army Elite Barbarians Inferno Tower Night Witch
Inferno Tower Elite Barbarians Skeleton Army Inferno Dragon
Zap Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Inferno Tower Night Witch
Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap Inferno Dragon Night Witch
Zap Elite Barbarians Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Zap
Zap
Zap
Elite Barbarians Night Witch
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Night Witch
Zap
Zap
Night Witch
Zap
Zap
Inferno Dragon
Zap
Zap
Zap
Elite Barbarians Zap Night Witch
Zap
Elite Barbarians Night Witch
Zap Night Witch
Zap
Zap Skeleton Army Night Witch
Zap
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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