My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Cannon Cart Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Inferno Dragon
Giant Snowball
Fire Spirit Flying Machine Inferno Dragon
Zap
Fire Spirit Flying Machine Cannon Cart Inferno Dragon
Barbarian Barrel
Fire Spirit Cannon Cart
The Log
Fire Spirit Cannon Cart
Earthquake
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Flying Machine Cannon Cart Inferno Dragon
Fireball
Flying Machine Cannon Cart Inferno Dragon
Poison
Flying Machine
Lightning
Cannon Cart Inferno Dragon
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Flying Machine Poison Inferno Dragon Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Tornado Flying Machine

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Cannon Cart Golem Inferno Dragon
Flying Machine
Cannon Cart Golem
Tornado
Poison Cannon Cart Golem The Log
Poison
Golem Tornado Cannon Cart The Log
Cannon Cart
Golem The Log Fire Spirit Flying Machine Tornado Poison
Golem
Poison Cannon Cart Fire Spirit Flying Machine Tornado The Log
The Log
Cannon Cart Tornado Poison Golem
Inferno Dragon
Fire Spirit

Defense Synergies 0 10

Fire Spirit
Tornado The Log
Flying Machine
Cannon Cart The Log
Tornado
Fire Spirit Poison Cannon Cart The Log Inferno Dragon
Poison
Tornado The Log
Cannon Cart
Flying Machine Tornado
Golem
The Log
Fire Spirit Flying Machine Tornado Poison Inferno Dragon
Inferno Dragon
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Flying Machine The Log
Inferno Dragon Flying Machine Cannon Cart The Log
Tornado Fire Spirit Cannon Cart Inferno Dragon
Inferno Dragon Cannon Cart
Tornado Poison The Log
Tornado The Log Fire Spirit Flying Machine Cannon Cart
Tornado Inferno Dragon Fire Spirit Flying Machine Poison
Flying Machine Poison Cannon Cart The Log
Inferno Dragon Tornado
Tornado Fire Spirit Cannon Cart
Poison Flying Machine Tornado Cannon Cart The Log
Inferno Dragon Flying Machine Tornado Poison
Fire Spirit Flying Machine Cannon Cart The Log
Fire Spirit Tornado Poison Cannon Cart The Log
Inferno Dragon Cannon Cart
Tornado The Log Inferno Dragon
Tornado Poison Cannon Cart
Fire Spirit Flying Machine Tornado Cannon Cart The Log
Tornado Poison The Log Fire Spirit Flying Machine Cannon Cart Inferno Dragon
Tornado Cannon Cart Inferno Dragon
Fire Spirit Flying Machine Poison Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Poison Flying Machine Cannon Cart The Log Inferno Dragon
Cannon Cart The Log
Tornado Cannon Cart The Log
Cannon Cart Inferno Dragon
Fire Spirit Poison Flying Machine Tornado
Flying Machine Cannon Cart
Cannon Cart Inferno Dragon
Flying Machine Tornado Poison Cannon Cart The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine Cannon Cart
Tornado Poison The Log
Cannon Cart
Flying Machine Cannon Cart
Flying Machine Tornado Poison Cannon Cart The Log Inferno Dragon
Poison Flying Machine Cannon Cart The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine The Log
Poison Flying Machine Tornado The Log
Flying Machine Poison Cannon Cart The Log
Cannon Cart Flying Machine Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Flying Machine Tornado
Fire Spirit Flying Machine Tornado Poison The Log
Poison The Log Fire Spirit Flying Machine Tornado
Poison The Log Flying Machine Tornado
Fire Spirit Tornado Poison
Poison Flying Machine Tornado Cannon Cart The Log
Poison Fire Spirit Flying Machine Tornado
Flying Machine Poison Fire Spirit Cannon Cart The Log
Flying Machine Poison Cannon Cart
Flying Machine Poison Cannon Cart The Log
Flying Machine Poison Cannon Cart The Log
Flying Machine Poison Cannon Cart The Log
Tornado Poison
Fire Spirit Flying Machine Poison The Log
Fire Spirit Flying Machine Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Flying Machine Poison Cannon Cart The Log
Tornado Poison The Log Fire Spirit
Inferno Dragon
Poison The Log Flying Machine Tornado
Flying Machine Tornado Poison The Log
Poison Tornado The Log
Poison Fire Spirit Flying Machine Tornado
Flying Machine Poison
Poison The Log
Poison
Poison The Log
Fire Spirit Flying Machine Cannon Cart
Poison Fire Spirit Flying Machine Tornado
The Log
Poison Flying Machine Cannon Cart
The Log Flying Machine Poison
Tornado Poison
Flying Machine Cannon Cart
Flying Machine Tornado Poison The Log
Flying Machine Tornado Poison
Poison Flying Machine Tornado Cannon Cart The Log

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