My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Goblin Hut Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Goblin Hut Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Inferno Dragon Night Witch
Giant Snowball
Bats Archers Musketeer Goblin Hut Inferno Dragon Night Witch
Zap
Bats Archers Goblin Hut Inferno Dragon Night Witch
Barbarian Barrel
Archers Musketeer Goblin Hut Night Witch
The Log
Archers Musketeer Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Bats Archers Goblin Hut Night Witch
Royal Delivery
Bats Archers Musketeer Goblin Hut Inferno Dragon Night Witch
Fireball
Archers Musketeer Goblin Hut Inferno Dragon Night Witch
Poison
Bats Archers Musketeer Goblin Hut Night Witch
Lightning
Musketeer Goblin Hut Inferno Dragon Night Witch
Rocket
Musketeer Goblin Hut Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Musketeer Poison Inferno Dragon Night Witch Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Archers Musketeer Poison

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Inferno Dragon
Archers
Goblin Hut Golem Inferno Dragon
Musketeer
Goblin Hut Golem
Goblin Hut
Archers Musketeer Golem
Poison
Golem Night Witch
Golem
Poison Night Witch Bats Archers Musketeer Goblin Hut
Inferno Dragon
Bats Archers
Night Witch
Golem Poison

Defense Synergies 0 4

Bats
Musketeer Inferno Dragon
Archers
Goblin Hut
Musketeer
Bats Goblin Hut
Goblin Hut
Archers Musketeer
Poison
Golem
Inferno Dragon
Bats
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut
Inferno Dragon Bats Musketeer Goblin Hut Night Witch
Goblin Hut Bats Archers Musketeer Inferno Dragon Night Witch
Goblin Hut Inferno Dragon Night Witch Bats Musketeer
Poison
Bats Archers Musketeer Night Witch
Bats Musketeer Inferno Dragon Archers Goblin Hut Poison Night Witch
Musketeer Poison
Inferno Dragon Musketeer Goblin Hut Night Witch
Archers Musketeer Night Witch
Bats Archers Poison Musketeer Goblin Hut Night Witch
Musketeer Inferno Dragon Bats Archers Goblin Hut Poison Night Witch
Goblin Hut Night Witch Bats Musketeer
Bats Goblin Hut Poison Night Witch
Inferno Dragon Goblin Hut
Goblin Hut Inferno Dragon
Bats Musketeer Goblin Hut Poison Night Witch
Bats Archers Musketeer Goblin Hut Night Witch
Poison Bats Archers Musketeer Goblin Hut Inferno Dragon
Musketeer Goblin Hut Inferno Dragon
Bats Archers Musketeer Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Hut
Poison Archers Musketeer Inferno Dragon
Bats Musketeer Goblin Hut
Bats Musketeer Night Witch
Musketeer Goblin Hut Inferno Dragon Night Witch
Poison Bats Archers Musketeer Goblin Hut
Bats Archers Musketeer Goblin Hut Night Witch
Inferno Dragon
Bats Goblin Hut Poison Inferno Dragon
Musketeer Goblin Hut Inferno Dragon
Inferno Dragon Bats Musketeer Goblin Hut
Poison
Night Witch
Archers Musketeer
Goblin Hut Bats Archers Musketeer Poison Inferno Dragon Night Witch
Bats Poison Archers Musketeer Goblin Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer
Goblin Hut Poison
Musketeer Poison
Poison
Poison Bats Musketeer
Archers Musketeer Poison
Poison
Poison
Bats Musketeer Poison Night Witch
Poison Musketeer
Poison Archers Musketeer
Poison Musketeer Goblin Hut
Musketeer Poison
Musketeer Goblin Hut Poison
Musketeer Goblin Hut Poison
Musketeer Goblin Hut Poison
Poison
Bats Night Witch
Archers Musketeer Poison
Poison
Musketeer Poison Night Witch
Poison
Musketeer
Musketeer Poison
Poison
Inferno Dragon
Poison Musketeer
Musketeer Poison
Poison Musketeer
Poison Bats Archers Musketeer Night Witch
Bats Musketeer Goblin Hut Poison
Night Witch
Poison Musketeer Night Witch
Poison
Poison
Bats Archers Musketeer Goblin Hut Night Witch
Poison Archers Musketeer
Poison Musketeer
Musketeer Poison
Poison
Musketeer
Bats Musketeer Poison
Bats Musketeer Poison
Poison Musketeer

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