My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Goblins Mega Minion Baby Dragon Lumberjack Night Witch
Zap
Goblins Night Witch
Barbarian Barrel
Goblins Lumberjack Night Witch
The Log
Goblins Lumberjack
Earthquake
Elixir Collector
Arrows
Goblins Night Witch
Royal Delivery
Goblins Mega Minion Baby Dragon Lumberjack Night Witch
Fireball
Mega Minion Elixir Collector Baby Dragon Lumberjack Night Witch
Poison
Mega Minion Elixir Collector Night Witch
Lightning
Mega Minion Elixir Collector Baby Dragon Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Mega Minion Baby Dragon Lumberjack Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Mega Minion Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Mega Minion
Golem Baby Dragon
Elixir Collector
Baby Dragon
Golem Goblins Mega Minion Lumberjack
Golem
Mega Minion Baby Dragon Night Witch The Log Lumberjack
The Log
Golem Lumberjack
Lumberjack
Baby Dragon Golem The Log Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 0 11

Goblins
Mega Minion The Log Night Witch
Mega Minion
Goblins Baby Dragon The Log Lumberjack Night Witch
Elixir Collector
Baby Dragon
Mega Minion The Log Lumberjack
Golem
The Log
Goblins Mega Minion Baby Dragon Lumberjack Night Witch
Lumberjack
Mega Minion Baby Dragon The Log
Night Witch
Goblins Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log
Lumberjack Goblins Mega Minion The Log Night Witch
Lumberjack Goblins Mega Minion Night Witch
Lumberjack Night Witch Goblins Mega Minion
The Log Lumberjack
The Log Goblins Mega Minion Baby Dragon Lumberjack Night Witch
Mega Minion Baby Dragon Night Witch
Baby Dragon The Log
Goblins Lumberjack Night Witch
Goblins Lumberjack Night Witch
Goblins Mega Minion Baby Dragon The Log Lumberjack Night Witch
Mega Minion Baby Dragon Night Witch
Lumberjack Night Witch The Log
Goblins Mega Minion Baby Dragon The Log Lumberjack Night Witch
Lumberjack
The Log Lumberjack
Goblins Lumberjack Night Witch
Goblins Mega Minion Baby Dragon The Log Lumberjack Night Witch
Baby Dragon The Log Mega Minion Lumberjack
Lumberjack
Goblins Baby Dragon The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins
Mega Minion Baby Dragon The Log Lumberjack
Lumberjack Goblins The Log
Lumberjack The Log Night Witch
Lumberjack Night Witch
Baby Dragon
Goblins Mega Minion Lumberjack Night Witch
Lumberjack
Goblins Mega Minion Baby Dragon The Log
Mega Minion
Mega Minion Lumberjack
The Log
Lumberjack Night Witch
Baby Dragon
Goblins Mega Minion Baby Dragon The Log Lumberjack Night Witch
Mega Minion Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Mega Minion Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Goblins Lumberjack Night Witch
The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Night Witch
Mega Minion Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Night Witch
The Log
Baby Dragon The Log
The Log Baby Dragon
Mega Minion
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Night Witch
Mega Minion
Mega Minion Night Witch
The Log Night Witch
The Log
Night Witch
Mega Minion Baby Dragon
The Log
Mega Minion Baby Dragon Lumberjack
The Log Baby Dragon
Mega Minion
Baby Dragon The Log
Baby Dragon The Log

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