My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army
Fireball
Minions Goblin Gang Hog Rider Skeleton Army
Poison
Minions Goblin Gang Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A Hog Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Golem
Goblin Gang
Hog Rider Mini P.E.K.K.A Golem
Fireball
Hog Rider Golem The Log
Mini P.E.K.K.A
Minions Goblin Gang Hog Rider Golem The Log
Hog Rider
Minions Goblin Gang Fireball The Log Mini P.E.K.K.A
Skeleton Army
Golem
Fireball Minions Goblin Gang Mini P.E.K.K.A The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Golem

Defense Synergies 2 7

Minions
The Log
Goblin Gang
Mini P.E.K.K.A Skeleton Army The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Goblin Gang Fireball Skeleton Army
Hog Rider
Skeleton Army
Goblin Gang Mini P.E.K.K.A The Log
Golem
The Log
Fireball Mini P.E.K.K.A Minions Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Mini P.E.K.K.A Skeleton Army Minions Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army Minions Goblin Gang
Fireball Mini P.E.K.K.A Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Minions
Minions Goblin Gang Fireball
Fireball The Log
Mini P.E.K.K.A Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A
Minions Goblin Gang Skeleton Army Fireball The Log
Minions Goblin Gang Fireball
Mini P.E.K.K.A Skeleton Army Minions Goblin Gang Fireball The Log
Fireball Skeleton Army Minions Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball Mini P.E.K.K.A The Log
Minions Goblin Gang Fireball Mini P.E.K.K.A Skeleton Army
Fireball Minions Goblin Gang Skeleton Army The Log
The Log Minions Fireball
Mini P.E.K.K.A
Goblin Gang Skeleton Army Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Fireball
Fireball Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Skeleton Army Minions Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Fireball The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army
Fireball Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Minions Fireball
Mini P.E.K.K.A Skeleton Army
Minions Fireball Mini P.E.K.K.A Skeleton Army The Log
Goblin Gang Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Fireball The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang Fireball
Fireball Skeleton Army
Goblin Gang Skeleton Army Minions Fireball Mini P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Minions
The Log
Fireball The Log
Fireball The Log
Minions Goblin Gang Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Minions Goblin Gang Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A
The Log Fireball
Fireball
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log

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