My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Bandit Night Witch
Giant Snowball
Fire Spirit Minion Horde Skeleton Army Night Witch
Zap
Fire Spirit Minion Horde Skeleton Army Bandit Night Witch
Barbarian Barrel
Fire Spirit Skeleton Army Bandit Electro Wizard Night Witch
The Log
Fire Spirit Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army Night Witch
Royal Delivery
Fire Spirit Minion Horde Skeleton Army Bandit Electro Wizard Night Witch
Fireball
Minion Horde Skeleton Army Bandit Electro Wizard Night Witch
Poison
Minion Horde Skeleton Army Electro Wizard Night Witch
Lightning
Bandit Electro Wizard Night Witch
Rocket
Minion Horde Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Bandit Electro Wizard Night Witch Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Skeleton Army Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem Bandit
Minion Horde
Golem
Skeleton Army
Golem
Night Witch Fire Spirit Minion Horde The Log Bandit Electro Wizard
The Log
Golem Bandit
Bandit
Fire Spirit Golem The Log Electro Wizard
Electro Wizard
Golem Bandit
Night Witch
Golem

Defense Synergies 0 11

Fire Spirit
The Log Electro Wizard
Minion Horde
The Log
Skeleton Army
The Log Bandit Electro Wizard
Golem
The Log
Fire Spirit Minion Horde Skeleton Army Bandit Electro Wizard Night Witch
Bandit
Skeleton Army The Log Electro Wizard
Electro Wizard
Fire Spirit Skeleton Army The Log Bandit Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Electro Wizard
Minion Horde Skeleton Army The Log Bandit Electro Wizard Night Witch
Minion Horde Skeleton Army Fire Spirit Bandit Electro Wizard Night Witch
Minion Horde Skeleton Army Night Witch Bandit Electro Wizard
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Bandit Electro Wizard Night Witch
Minion Horde Electro Wizard Fire Spirit Night Witch
The Log Bandit Electro Wizard
Minion Horde Skeleton Army Night Witch
Skeleton Army Fire Spirit Minion Horde Bandit Electro Wizard Night Witch
Minion Horde Skeleton Army Electro Wizard The Log Bandit Night Witch
Minion Horde Electro Wizard Night Witch
Minion Horde Skeleton Army Night Witch Fire Spirit The Log Bandit Electro Wizard
Fire Spirit Skeleton Army Minion Horde The Log Electro Wizard Night Witch
Skeleton Army Minion Horde Bandit Electro Wizard
Minion Horde Skeleton Army The Log Bandit Electro Wizard
Minion Horde Skeleton Army Electro Wizard Night Witch
Fire Spirit Minion Horde Skeleton Army The Log Bandit Electro Wizard Night Witch
The Log Fire Spirit Bandit Electro Wizard
Electro Wizard
Skeleton Army Fire Spirit Minion Horde The Log Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bandit Electro Wizard
Bandit Electro Wizard The Log
Skeleton Army Bandit Minion Horde The Log Electro Wizard
Skeleton Army Minion Horde The Log Bandit Electro Wizard Night Witch
Minion Horde Skeleton Army Bandit Night Witch
Fire Spirit Minion Horde Electro Wizard
Skeleton Army Minion Horde Bandit Electro Wizard Night Witch
Minion Horde Skeleton Army
Minion Horde Electro Wizard Skeleton Army The Log Bandit
Minion Horde Skeleton Army
Minion Horde
Skeleton Army The Log Electro Wizard
Skeleton Army Minion Horde Bandit Night Witch
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Minion Horde The Log Night Witch
Minion Horde The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Bandit
The Log Bandit Electro Wizard
Minion Horde The Log Bandit
The Log
Fire Spirit Minion Horde The Log
Fire Spirit Minion Horde
Fire Spirit Minion Horde The Log
The Log Fire Spirit
The Log Bandit
Fire Spirit Minion Horde Electro Wizard Night Witch
Minion Horde The Log Bandit Electro Wizard
Fire Spirit
Fire Spirit The Log Bandit
Minion Horde Bandit
The Log
Minion Horde The Log Bandit
Minion Horde The Log Bandit
Minion Horde Night Witch
Fire Spirit The Log Bandit Electro Wizard
Fire Spirit The Log
Minion Horde The Log Night Witch
The Log
Minion Horde The Log
The Log Fire Spirit
Minion Horde
The Log Bandit Electro Wizard
The Log Bandit
The Log Bandit
Fire Spirit Minion Horde Electro Wizard Night Witch
Electro Wizard Minion Horde
Minion Horde Night Witch
Minion Horde The Log Bandit Night Witch
Minion Horde Electro Wizard
Minion Horde
The Log
Minion Horde Electro Wizard Fire Spirit Skeleton Army Bandit Night Witch
Fire Spirit Electro Wizard
The Log
Minion Horde Electro Wizard
The Log
Minion Horde
Minion Horde The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard

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