My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Night Witch
Giant Snowball
Fire Spirit Minion Horde Clone Lumberjack Night Witch
Zap
Fire Spirit Minion Horde Clone Night Witch
Barbarian Barrel
Fire Spirit Wizard Clone Lumberjack Night Witch
The Log
Fire Spirit Clone Lumberjack
Earthquake
Clone
Arrows
Fire Spirit Minion Horde Clone Night Witch
Royal Delivery
Fire Spirit Minion Horde Wizard Clone Lumberjack Night Witch
Fireball
Minion Horde Wizard Clone Lumberjack Night Witch
Poison
Minion Horde Wizard Clone Night Witch
Lightning
Wizard Lumberjack Night Witch
Rocket
Minion Horde Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Clone Lumberjack Night Witch Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Clone Lumberjack

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem Lumberjack
Minion Horde
Rage Clone Golem Lumberjack
Wizard
Rage Golem Lumberjack
Rage
Minion Horde Wizard Night Witch
Clone
Golem Night Witch Minion Horde Lumberjack
Golem
Clone Night Witch Fire Spirit Minion Horde Wizard Lumberjack
Lumberjack
Fire Spirit Minion Horde Wizard Clone Golem Night Witch
Night Witch
Clone Golem Rage Lumberjack

Defense Synergies 0 1

Fire Spirit
Minion Horde
Wizard
Lumberjack
Rage
Clone
Golem
Lumberjack
Wizard
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Lumberjack Night Witch
Minion Horde Lumberjack Fire Spirit Night Witch
Minion Horde Lumberjack Night Witch
Lumberjack
Fire Spirit Lumberjack Night Witch
Minion Horde Fire Spirit Wizard Night Witch
Minion Horde Lumberjack Night Witch
Fire Spirit Minion Horde Lumberjack Night Witch
Minion Horde Wizard Lumberjack Night Witch
Minion Horde Wizard Night Witch
Minion Horde Lumberjack Night Witch Fire Spirit Wizard
Fire Spirit Wizard Minion Horde Lumberjack Night Witch
Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Wizard Lumberjack Night Witch
Fire Spirit Minion Horde Wizard Lumberjack Night Witch
Wizard Fire Spirit Lumberjack
Lumberjack
Wizard Fire Spirit Minion Horde Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Wizard Lumberjack
Lumberjack Minion Horde
Lumberjack Minion Horde Night Witch
Minion Horde Lumberjack Night Witch
Fire Spirit Wizard Minion Horde
Minion Horde Lumberjack Night Witch
Minion Horde Lumberjack
Minion Horde
Minion Horde
Minion Horde Lumberjack
Minion Horde Wizard Lumberjack Night Witch
Wizard Minion Horde
Minion Horde Lumberjack Night Witch
Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Fire Spirit Minion Horde
Wizard Fire Spirit Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Minion Horde Lumberjack Night Witch
Minion Horde Wizard
Fire Spirit Wizard
Fire Spirit
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Night Witch
Fire Spirit Wizard
Fire Spirit Wizard
Minion Horde Night Witch
Wizard
Minion Horde
Fire Spirit Wizard
Minion Horde
Wizard
Wizard
Fire Spirit Minion Horde Wizard Night Witch
Minion Horde Wizard
Minion Horde Night Witch
Minion Horde Wizard Night Witch
Minion Horde
Minion Horde
Wizard
Minion Horde Fire Spirit Night Witch
Fire Spirit Wizard
Minion Horde Wizard Lumberjack
Wizard
Minion Horde
Minion Horde

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: