My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Barbarian Hut Baby Dragon Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Baby Dragon Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Ice Spirit Barbarian Hut Electro Wizard Night Witch
The Log
Ice Spirit Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Ice Spirit Bats Night Witch
Royal Delivery
Ice Spirit Bats Baby Dragon Electro Wizard Night Witch
Fireball
Barbarian Hut Baby Dragon Electro Wizard Night Witch
Poison
Bats Barbarian Hut Electro Wizard Night Witch
Lightning
Barbarian Hut Baby Dragon Electro Wizard Night Witch
Rocket
Barbarian Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Baby Dragon Electro Wizard Night Witch Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Zap Baby Dragon

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Barbarian Hut Baby Dragon Golem Night Witch
Bats
Barbarian Hut Ice Spirit Zap Baby Dragon Golem
Zap
Ice Spirit Electro Wizard Bats Barbarian Hut Baby Dragon Golem Night Witch
Barbarian Hut
Bats Ice Spirit Zap Baby Dragon
Baby Dragon
Golem Ice Spirit Bats Zap Barbarian Hut Electro Wizard
Golem
Baby Dragon Night Witch Ice Spirit Bats Zap Electro Wizard
Electro Wizard
Zap Baby Dragon Golem
Night Witch
Golem Ice Spirit Zap

Defense Synergies 3 13

Ice Spirit
Zap Bats Baby Dragon Electro Wizard Night Witch
Bats
Barbarian Hut Ice Spirit Zap Baby Dragon Electro Wizard
Zap
Ice Spirit Electro Wizard Bats Barbarian Hut Baby Dragon Night Witch
Barbarian Hut
Bats Zap Baby Dragon Electro Wizard
Baby Dragon
Ice Spirit Bats Zap Barbarian Hut
Golem
Electro Wizard
Zap Ice Spirit Bats Barbarian Hut Night Witch
Night Witch
Ice Spirit Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Baby Dragon Electro Wizard
Barbarian Hut Ice Spirit Bats Zap Electro Wizard Night Witch
Barbarian Hut Bats Electro Wizard Night Witch
Barbarian Hut Night Witch Bats Electro Wizard
Bats Zap Baby Dragon Electro Wizard Night Witch
Bats Electro Wizard Ice Spirit Zap Barbarian Hut Baby Dragon Night Witch
Barbarian Hut Zap Baby Dragon Electro Wizard
Barbarian Hut Night Witch
Ice Spirit Electro Wizard Night Witch
Bats Electro Wizard Zap Baby Dragon Night Witch
Bats Zap Barbarian Hut Baby Dragon Electro Wizard Night Witch
Barbarian Hut Night Witch Ice Spirit Bats Zap Electro Wizard
Barbarian Hut Ice Spirit Bats Zap Baby Dragon Electro Wizard Night Witch
Barbarian Hut Electro Wizard
Barbarian Hut Ice Spirit Zap Electro Wizard
Barbarian Hut Bats Electro Wizard Night Witch
Ice Spirit Bats Zap Barbarian Hut Baby Dragon Electro Wizard Night Witch
Zap Baby Dragon Ice Spirit Bats Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard
Bats Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Electro Wizard
Electro Wizard Zap Baby Dragon
Ice Spirit Bats Zap Barbarian Hut Electro Wizard
Bats Zap Barbarian Hut Electro Wizard Night Witch
Barbarian Hut Night Witch
Ice Spirit Bats Zap Baby Dragon Electro Wizard
Bats Barbarian Hut Electro Wizard Night Witch
Barbarian Hut
Zap Electro Wizard Ice Spirit Bats Barbarian Hut Baby Dragon
Barbarian Hut
Bats
Zap Electro Wizard
Barbarian Hut Night Witch
Barbarian Hut Baby Dragon
Electro Wizard Ice Spirit Bats Zap Barbarian Hut Baby Dragon Night Witch
Bats Zap Barbarian Hut Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon
Zap Baby Dragon Electro Wizard
Barbarian Hut Baby Dragon
Barbarian Hut
Zap Baby Dragon
Ice Spirit Bats Zap Baby Dragon
Baby Dragon
Ice Spirit Zap Barbarian Hut Baby Dragon
Zap
Bats Electro Wizard Night Witch
Zap Electro Wizard
Zap Baby Dragon
Barbarian Hut Baby Dragon
Baby Dragon
Zap Barbarian Hut Baby Dragon
Zap Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon
Bats Night Witch
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Baby Dragon Night Witch
Zap Barbarian Hut Baby Dragon
Zap Ice Spirit Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon Electro Wizard Night Witch
Zap Electro Wizard Ice Spirit Bats
Night Witch
Zap Night Witch
Zap Ice Spirit Electro Wizard
Zap Electro Wizard Ice Spirit Bats Barbarian Hut Night Witch
Zap Baby Dragon Electro Wizard
Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Zap Ice Spirit Bats Baby Dragon Electro Wizard
Bats Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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