My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Guards
Giant Snowball
Bats Guards Baby Dragon Witch
Zap
Bats Guards Witch
Barbarian Barrel
Elite Barbarians Guards Witch
The Log
Elite Barbarians Guards Witch
Earthquake
Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Elite Barbarians Guards Baby Dragon Witch
Fireball
Elite Barbarians Baby Dragon Witch
Poison
Bats Guards Witch
Lightning
Elite Barbarians Baby Dragon Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Guards Baby Dragon Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Baby Dragon Poison Witch Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Baby Dragon Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Baby Dragon Golem
Elite Barbarians
Bats
Rocket
Golem
Guards
Baby Dragon
Golem Bats Poison Witch
Poison
Golem Baby Dragon
Witch
Baby Dragon Golem
Golem
Baby Dragon Poison Bats Rocket Witch

Defense Synergies 0 5

Bats
Baby Dragon
Elite Barbarians
Rocket
Guards
Baby Dragon Poison Witch
Baby Dragon
Bats Guards Witch
Poison
Guards
Witch
Guards Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Elite Barbarians Bats Witch
Rocket Witch Bats Elite Barbarians
Elite Barbarians Witch Bats Guards
Elite Barbarians Rocket Poison
Bats Guards Baby Dragon
Bats Rocket Baby Dragon Poison Witch
Rocket Baby Dragon Poison
Witch Elite Barbarians
Elite Barbarians Guards
Bats Guards Poison Witch Baby Dragon
Bats Baby Dragon Poison Witch
Bats Elite Barbarians Rocket Guards Witch
Rocket Bats Guards Baby Dragon Poison Witch
Elite Barbarians
Rocket Elite Barbarians
Bats Elite Barbarians Poison Witch
Bats Elite Barbarians Guards Baby Dragon Witch
Baby Dragon Poison Witch Bats Guards
Elite Barbarians
Bats Elite Barbarians Guards Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Witch
Poison Elite Barbarians Rocket Baby Dragon
Guards Bats Elite Barbarians Rocket Witch
Rocket Guards Bats Elite Barbarians
Elite Barbarians Guards Witch
Rocket Poison Bats Baby Dragon Witch
Rocket Guards Bats Elite Barbarians Witch
Elite Barbarians
Rocket Bats Elite Barbarians Baby Dragon Poison Witch
Witch Guards
Bats Elite Barbarians Guards Witch
Rocket Elite Barbarians Guards Poison
Elite Barbarians Rocket Guards Witch
Baby Dragon Witch
Elite Barbarians Guards Witch Bats Rocket Baby Dragon Poison
Bats Poison Elite Barbarians Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Guards Baby Dragon
Poison Baby Dragon
Rocket Baby Dragon Poison
Rocket Guards Poison
Rocket Poison Baby Dragon
Poison Bats Rocket Baby Dragon Witch
Baby Dragon Poison Witch
Poison Baby Dragon
Poison
Rocket Bats Elite Barbarians Guards Poison
Rocket Poison
Poison Rocket Baby Dragon
Rocket Poison Elite Barbarians Baby Dragon
Rocket Baby Dragon Poison
Elite Barbarians Baby Dragon Poison
Rocket Baby Dragon Poison Witch
Rocket Baby Dragon Poison
Rocket Poison
Bats Rocket
Rocket Baby Dragon Poison
Rocket Baby Dragon Poison Witch
Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Baby Dragon Poison
Poison Baby Dragon Witch
Witch
Poison Baby Dragon Witch
Baby Dragon Poison Witch
Rocket Poison Baby Dragon
Elite Barbarians Poison Bats Baby Dragon Witch
Rocket Bats Guards Poison Witch
Elite Barbarians
Poison Rocket
Rocket Poison
Rocket Poison
Bats Rocket Guards Witch
Rocket Poison Baby Dragon Witch
Poison Rocket Baby Dragon
Baby Dragon Poison
Rocket Poison
Elite Barbarians
Bats Elite Barbarians Rocket Guards Baby Dragon Poison Witch
Bats Rocket Poison Witch
Poison Rocket Baby Dragon Witch

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