My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Minions
Giant Snowball
Skeletons Bats Archers Minions Mega Minion
Zap
Skeletons Bats Archers Minions
Barbarian Barrel
Skeletons Archers
The Log
Skeletons Archers
Earthquake
Skeletons Archers
Arrows
Skeletons Bats Archers Minions
Royal Delivery
Skeletons Bats Archers Minions Mega Minion
Fireball
Archers Minions Mega Minion
Poison
Bats Archers Minions Mega Minion
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Archers Minions Mega Minion Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Archers

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Minions Mega Minion Golem
Archers
Golem
Minions
Bats Golem
Mega Minion
Golem Bats
Lightning
Golem
Golem
Mega Minion Lightning Bats Archers Minions The Log
The Log
Golem

Defense Synergies 0 13

Skeletons
Bats Archers Minions Mega Minion The Log
Bats
Skeletons Minions The Log
Archers
Skeletons Minions Mega Minion The Log
Minions
Skeletons Bats Archers The Log
Mega Minion
Skeletons Archers The Log
Lightning
The Log
Golem
The Log
Skeletons Bats Archers Minions Mega Minion Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Mega Minion The Log
Skeletons Bats Minions Mega Minion The Log
Skeletons Bats Archers Minions Mega Minion Lightning
Skeletons Bats Minions Mega Minion
Lightning The Log
The Log Skeletons Bats Archers Minions Mega Minion
Bats Minions Mega Minion Lightning Archers
Lightning The Log
Skeletons Minions
Skeletons Archers
Bats Archers Minions Skeletons Mega Minion The Log
Minions Mega Minion Bats Archers
Skeletons Bats Minions Lightning The Log
Bats Minions Mega Minion The Log
Lightning The Log
Skeletons Bats Minions
Bats Archers Minions Mega Minion The Log
The Log Bats Archers Minions Mega Minion
Bats Archers Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers
Archers Mega Minion Lightning The Log
Skeletons Bats Minions Lightning The Log
Lightning Bats The Log
Skeletons
Skeletons Bats Archers Minions
Skeletons Bats Archers Minions Mega Minion Lightning
Lightning Skeletons Bats Minions Mega Minion The Log
Skeletons Mega Minion
Bats Minions Mega Minion
Lightning The Log
Lightning Skeletons
Archers
Skeletons Bats Archers Minions Mega Minion Lightning The Log
Bats Minions Archers Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log
Lightning The Log
Lightning The Log
The Log
Bats Minions Mega Minion
Archers The Log
The Log Lightning
The Log Lightning
Lightning Bats Minions
Lightning The Log
Lightning Archers
Lightning The Log
Lightning Minions
Lightning The Log
Lightning The Log
Lightning The Log
Lightning
Bats Minions Lightning
Lightning Archers Mega Minion The Log
Lightning The Log
Lightning Minions The Log
Lightning
Lightning The Log
Lightning The Log
The Log
Mega Minion
The Log Lightning
Lightning The Log
Lightning The Log
Lightning Bats Archers
Lightning Bats Minions Mega Minion
Lightning Mega Minion
Lightning The Log
Lightning
Lightning The Log
Lightning Bats Archers Minions
Lightning Archers Mega Minion
The Log
Lightning Mega Minion
The Log Lightning
Lightning
Mega Minion
Bats Minions Lightning The Log
Bats Lightning
Lightning The Log

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