My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Princess
Zap
Goblins Princess
Barbarian Barrel
Goblins Knight Wizard Princess Ice Wizard
The Log
Goblins Hog Rider Princess
Earthquake
Hog Rider
Arrows
Goblins Princess
Royal Delivery
Goblins Knight Hog Rider Wizard P.E.K.K.A Princess Ice Wizard
Fireball
Hog Rider Wizard Princess Ice Wizard
Poison
Wizard Princess Ice Wizard
Lightning
Knight Wizard Ice Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Princess Ice Wizard Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Princess

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider P.E.K.K.A Goblins Knight Princess Ice Wizard
Knight
Hog Rider Princess Zap Wizard Ice Wizard
Hog Rider
Goblins Zap Knight Wizard Princess
Wizard
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Wizard Princess Ice Wizard
Princess
Knight Zap Hog Rider P.E.K.K.A
Ice Wizard
Zap Knight P.E.K.K.A

Defense Synergies 2 15

Goblins
Zap Knight Wizard Princess Ice Wizard
Zap
Goblins Knight P.E.K.K.A Princess Ice Wizard
Knight
Princess Ice Wizard Goblins Zap Wizard
Hog Rider
Wizard
Goblins Knight P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap Wizard Princess Ice Wizard
Princess
Knight Goblins Zap P.E.K.K.A Ice Wizard
Ice Wizard
Knight Goblins Zap Wizard P.E.K.K.A Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
P.E.K.K.A Goblins Zap Knight Ice Wizard
P.E.K.K.A Goblins Knight Ice Wizard
P.E.K.K.A Goblins Knight Ice Wizard
P.E.K.K.A Princess
Goblins Zap Ice Wizard
Zap Wizard Princess Ice Wizard
Zap P.E.K.K.A
P.E.K.K.A Goblins Princess Ice Wizard
Knight Goblins Ice Wizard
Goblins Ice Wizard Zap Knight Wizard Princess
Zap Wizard Princess Ice Wizard
P.E.K.K.A Zap Knight Wizard Ice Wizard
Wizard Goblins Zap P.E.K.K.A Princess
P.E.K.K.A Knight
Zap P.E.K.K.A
Wizard Goblins Knight P.E.K.K.A
Goblins Zap Knight Wizard Ice Wizard
Zap Wizard Knight Princess Ice Wizard
P.E.K.K.A
Wizard Goblins Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap P.E.K.K.A
Zap Knight Wizard
P.E.K.K.A Goblins Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight
Wizard Zap Princess Ice Wizard
P.E.K.K.A Goblins Knight Ice Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Goblins Knight
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap
P.E.K.K.A Knight Wizard
Wizard Princess
Goblins Zap Knight P.E.K.K.A
Zap Wizard P.E.K.K.A Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess Ice Wizard
Knight
Wizard Zap
Wizard Zap Princess Ice Wizard
Wizard Princess
Zap Wizard Princess Ice Wizard
Zap Wizard
Goblins
Zap Knight Wizard Princess
Zap Wizard Princess
Knight Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Wizard Princess
Zap
Zap Wizard Princess Ice Wizard
Zap Wizard Princess Ice Wizard
Zap Wizard Princess
Zap
Zap Wizard Princess Ice Wizard
Zap Wizard
Zap Wizard
Zap Princess
P.E.K.K.A
Wizard Princess
Zap Princess
Zap Wizard Princess Ice Wizard
Knight Wizard Princess
Zap Wizard Princess
Zap
P.E.K.K.A
Zap Princess
Zap Princess
Zap Princess

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