My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Goblins Bats Archers
Zap
Goblins Bats Archers
Barbarian Barrel
Goblins Archers Knight Wizard
The Log
Goblins Archers
Earthquake
Archers
Arrows
Goblins Bats Archers
Royal Delivery
Goblins Bats Archers Knight Wizard
Fireball
Archers Wizard
Poison
Bats Archers Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Archers Knight Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Archers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Bats
Knight Golem
Archers
Knight Goblins Golem
Knight
Bats Archers Wizard The Log
Wizard
Knight Golem
Rocket
Golem
Golem
Bats Archers Wizard Rocket The Log
The Log
Knight Golem

Defense Synergies 2 10

Goblins
Archers Knight Wizard The Log
Bats
Knight The Log
Archers
Knight Goblins The Log
Knight
Bats Archers Goblins Wizard The Log
Wizard
Goblins Knight The Log
Rocket
The Log
Golem
The Log
Goblins Bats Archers Knight Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard The Log
Goblins Bats Knight The Log
Rocket Goblins Bats Archers Knight
Goblins Bats Knight
Rocket The Log
The Log Goblins Bats Archers
Bats Rocket Archers Wizard
Rocket The Log
Goblins
Knight Goblins Archers
Goblins Bats Archers Knight Wizard The Log
Bats Archers Wizard
Bats Knight Wizard Rocket The Log
Wizard Rocket Goblins Bats The Log
Knight
Rocket The Log
Wizard Goblins Bats Knight
Goblins Bats Archers Knight Wizard The Log
Wizard The Log Bats Archers Knight
Wizard Goblins Bats Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers
Archers Knight Wizard Rocket The Log
Goblins Bats Knight Rocket The Log
Rocket Bats Knight The Log
Knight
Wizard Rocket Bats Archers
Rocket Goblins Bats Archers Knight
Knight
Rocket Goblins Bats Knight The Log
Bats Knight
Rocket The Log
Rocket Knight Wizard
Wizard Archers
Goblins Bats Archers Knight Rocket The Log
Bats Archers Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket The Log
Wizard Bats Rocket
Archers Wizard The Log
The Log Wizard
The Log Wizard
Rocket Goblins Bats
Rocket Knight Wizard The Log
Archers Wizard Rocket
Rocket Knight The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Bats Rocket
Rocket Archers Wizard The Log
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Bats Archers Wizard
Rocket Bats Wizard
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Bats Archers Rocket
Rocket Archers Wizard
The Log
Knight Wizard Rocket
The Log Wizard
Rocket
Bats Rocket The Log
Bats Rocket
Rocket The Log

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