My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Mortar Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Goblins Archers Princess
Zap
Fire Spirit Goblins Archers Mortar Princess
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Archers Mortar Princess
The Log
Fire Spirit Ice Spirit Goblins Archers Princess
Earthquake
Archers Mortar
Arrows
Fire Spirit Ice Spirit Goblins Archers Princess
Royal Delivery
Fire Spirit Ice Spirit Goblins Archers Princess
Fireball
Archers Mortar Princess
Poison
Archers Mortar Princess
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Mortar The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins Zap The Log Archers Princess Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Goblins Zap

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar
Ice Spirit
Zap Goblins Archers Mortar Princess
Goblins
Ice Spirit Zap Archers
Zap
Ice Spirit Fire Spirit Goblins Archers Mortar The Log Princess
Archers
Ice Spirit Goblins Zap Mortar
Mortar
Fire Spirit Ice Spirit Zap Archers The Log
The Log
Zap Mortar Princess
Princess
Ice Spirit Zap The Log

Defense Synergies 1 22

Fire Spirit
Ice Spirit Zap The Log
Ice Spirit
Zap Fire Spirit Goblins Archers Mortar The Log Princess
Goblins
Ice Spirit Zap Archers Mortar The Log Princess
Zap
Ice Spirit Fire Spirit Goblins Archers Mortar The Log Princess
Archers
Ice Spirit Goblins Zap Mortar The Log
Mortar
Ice Spirit Goblins Zap Archers The Log Princess
The Log
Fire Spirit Ice Spirit Goblins Zap Archers Mortar Princess
Princess
Ice Spirit Goblins Zap Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar The Log
Ice Spirit Goblins Zap Mortar The Log
Mortar Fire Spirit Goblins Archers
Goblins Mortar
The Log Princess
The Log Fire Spirit Goblins Zap Archers
Fire Spirit Ice Spirit Zap Archers Mortar Princess
Zap The Log
Goblins Mortar Princess
Fire Spirit Ice Spirit Goblins Archers
Goblins Archers Zap The Log Princess
Zap Archers Princess
Mortar Fire Spirit Ice Spirit Zap The Log
Fire Spirit Ice Spirit Goblins Zap Mortar The Log Princess
Mortar
Ice Spirit Zap Mortar The Log
Goblins Mortar
Fire Spirit Ice Spirit Mortar Goblins Zap Archers The Log
Zap Mortar The Log Fire Spirit Ice Spirit Archers Princess
Mortar
Fire Spirit Goblins Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers
Zap Archers Mortar The Log
Ice Spirit Goblins Zap The Log
Zap The Log
Fire Spirit Ice Spirit Zap Archers Princess
Goblins Archers
Zap Ice Spirit Goblins Mortar The Log
Zap The Log
Archers Princess
Ice Spirit Goblins Zap Archers Mortar The Log
Zap Archers The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar The Log
Mortar Zap The Log Princess
The Log
The Log
Fire Spirit Zap Mortar The Log
Fire Spirit Ice Spirit Zap Princess
Fire Spirit Archers Mortar The Log Princess
The Log Fire Spirit Ice Spirit Zap Princess
The Log Zap Mortar
Fire Spirit Goblins
Zap Mortar The Log Princess
Fire Spirit Zap Archers Princess
Fire Spirit Mortar The Log Princess
Mortar Princess
Princess Zap Mortar The Log
Zap Mortar The Log Princess
Mortar The Log Princess
Mortar
Fire Spirit Zap Archers Mortar The Log Princess
Fire Spirit Zap Mortar The Log Princess
The Log
Princess
The Log
Zap Mortar The Log
Zap The Log Fire Spirit Ice Spirit Mortar Princess
Mortar The Log Zap Princess
Zap Mortar The Log Princess
Zap Mortar The Log
Fire Spirit Zap Archers Princess
Zap Ice Spirit
Zap Mortar The Log
Zap Ice Spirit Princess
The Log Princess
Zap Fire Spirit Ice Spirit Archers Princess
Fire Spirit Zap Archers Princess
The Log
Princess
The Log Zap Mortar Princess
Zap
Zap Ice Spirit The Log Princess
Zap Princess
Zap Mortar The Log Princess

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