My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Goblins Hog Rider Goblin Barrel
Zap
Goblins Goblin Barrel
Barbarian Barrel
Goblins Elite Barbarians Goblin Barrel Ice Wizard
The Log
Goblins Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Elite Barbarians Hog Rider Goblin Barrel Ice Wizard
Fireball
Elite Barbarians Hog Rider Goblin Barrel Ice Wizard
Poison
Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Goblin Barrel Ice Wizard Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Elite Barbarians Fireball Hog Rider Goblin Barrel
Elite Barbarians
Arrows Fireball Hog Rider The Log
Fireball
Arrows Hog Rider Elite Barbarians The Log
Hog Rider
Goblins Arrows Fireball The Log Elite Barbarians Goblin Barrel
Goblin Barrel
Arrows Hog Rider Ice Wizard
The Log
Hog Rider Elite Barbarians Fireball
Ice Wizard
Goblin Barrel

Defense Synergies 1 7

Goblins
The Log Ice Wizard
Arrows
Fireball Ice Wizard
Elite Barbarians
The Log
Fireball
The Log Arrows Ice Wizard
Hog Rider
Goblin Barrel
The Log
Fireball Goblins Elite Barbarians Ice Wizard
Ice Wizard
Goblins Arrows Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Elite Barbarians Goblins The Log Ice Wizard
Goblins Elite Barbarians Ice Wizard
Elite Barbarians Goblins Ice Wizard
Arrows Elite Barbarians Fireball The Log
Arrows Fireball The Log Goblins Ice Wizard
Arrows Fireball Ice Wizard
Arrows Fireball The Log
Goblins Elite Barbarians Ice Wizard
Elite Barbarians Goblins Ice Wizard
Goblins Ice Wizard Arrows Fireball The Log
Arrows Fireball Ice Wizard
Elite Barbarians Fireball The Log Ice Wizard
Fireball Goblins Arrows The Log
Elite Barbarians
Elite Barbarians Fireball The Log
Goblins Arrows Elite Barbarians Fireball
Arrows Fireball Goblins Elite Barbarians The Log Ice Wizard
Arrows The Log Fireball Ice Wizard
Elite Barbarians
Goblins Arrows Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Fireball
Fireball Arrows Elite Barbarians The Log
Goblins Elite Barbarians The Log
Elite Barbarians Fireball The Log
Elite Barbarians
Arrows Fireball Ice Wizard
Goblins Elite Barbarians Fireball Ice Wizard
Elite Barbarians
Goblins Elite Barbarians Fireball The Log
Elite Barbarians
Arrows Elite Barbarians Fireball The Log
Elite Barbarians Fireball
Fireball
Elite Barbarians Goblins Fireball The Log
Arrows Elite Barbarians Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Ice Wizard
Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Goblins Elite Barbarians Fireball
Arrows Fireball The Log
Fireball Arrows
Elite Barbarians Fireball The Log
Arrows Fireball
Arrows Elite Barbarians Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Ice Wizard
Arrows Fireball The Log Ice Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Elite Barbarians Arrows Fireball Ice Wizard
Fireball
Elite Barbarians Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Fireball
Fireball Arrows Ice Wizard
Arrows The Log Fireball
Fireball
Arrows The Log Fireball
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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