My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel
Giant Snowball
Goblins Minions Goblin Gang Goblin Barrel
Zap
Goblins Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblins Knight Goblin Gang Goblin Barrel
The Log
Goblins Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblins Minions Goblin Gang Goblin Barrel
Royal Delivery
Goblins Knight Minions Goblin Gang Goblin Barrel
Fireball
Minions Goblin Gang Goblin Barrel
Poison
Minions Goblin Gang
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Knight Minions Goblin Gang Goblin Barrel Tornado

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Arrows Knight

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Goblin Barrel
Knight
Minions Goblin Gang Goblin Barrel Arrows
Minions
Knight Rage
Goblin Gang
Knight Goblin Barrel
Rage
Minions
Goblin Barrel
Knight Goblin Gang Arrows
Tornado

Defense Synergies 2 4

Goblins
Knight
Arrows
Knight Tornado
Knight
Minions Goblin Gang Goblins Arrows Tornado
Minions
Knight
Goblin Gang
Knight
Rage
Goblin Barrel
Tornado
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Goblins Knight Minions Goblin Gang
Goblin Gang Tornado Goblins Knight Minions
Goblins Knight Minions Goblin Gang
Arrows Tornado
Arrows Goblin Gang Tornado Goblins Minions
Minions Tornado Arrows Goblin Gang
Arrows
Goblins Minions Goblin Gang Tornado
Knight Goblin Gang Tornado Goblins
Goblins Minions Goblin Gang Arrows Knight Tornado
Arrows Minions Goblin Gang Tornado
Knight Minions Goblin Gang
Goblins Arrows Minions Goblin Gang Tornado
Knight Goblin Gang
Tornado Goblin Gang
Goblins Arrows Knight Minions Goblin Gang Tornado
Arrows Goblins Knight Minions Goblin Gang Tornado
Arrows Tornado Knight Minions
Tornado
Goblin Gang Goblins Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins
Arrows Knight Goblin Gang
Goblin Gang Goblins Knight Minions
Goblin Gang Knight Tornado
Knight Goblin Gang
Arrows Minions Goblin Gang Tornado
Goblin Gang Goblins Knight Minions
Knight
Goblins Knight Minions Tornado
Goblin Gang
Knight Minions
Arrows Tornado
Knight Goblin Gang
Goblin Gang Goblins Knight Minions Tornado
Arrows Minions

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado
Arrows
Arrows Knight
Arrows
Arrows Minions Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Goblins Minions Goblin Gang Tornado
Arrows Knight Tornado
Arrows Tornado
Knight
Arrows Minions
Arrows
Arrows
Arrows
Arrows Tornado
Minions
Arrows
Arrows Tornado
Minions
Arrows Tornado
Tornado
Arrows
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Minions
Arrows
Arrows
Arrows
Minions Goblin Gang
Arrows Tornado
Arrows
Knight Goblin Gang
Arrows
Arrows Tornado
Minions Goblin Gang Tornado
Tornado
Tornado

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