My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians
Giant Snowball
Goblins Bats Minions Lumberjack
Zap
Goblins Bats Minions
Barbarian Barrel
Goblins Elite Barbarians Executioner Lumberjack
The Log
Goblins Elite Barbarians Lumberjack
Earthquake
Arrows
Goblins Bats Minions
Royal Delivery
Goblins Bats Minions Elite Barbarians Executioner Lumberjack
Fireball
Minions Elite Barbarians Executioner Lumberjack
Poison
Bats Minions Executioner
Lightning
Elite Barbarians Executioner Lumberjack
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Minions Fireball Freeze Lumberjack Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Minions Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Minions Elite Barbarians Lumberjack
Minions
Bats Elite Barbarians Lumberjack
Elite Barbarians
Bats Minions Fireball Lumberjack
Fireball
Elite Barbarians Freeze
Freeze
Fireball
Executioner
Lumberjack
Bats Minions Elite Barbarians

Defense Synergies 0 10

Goblins
Freeze
Bats
Minions Freeze Lumberjack
Minions
Bats Freeze Lumberjack
Elite Barbarians
Fireball
Freeze Lumberjack
Freeze
Goblins Bats Minions Fireball Lumberjack
Executioner
Lumberjack
Lumberjack
Bats Minions Fireball Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner
Elite Barbarians Lumberjack Goblins Bats Minions Executioner
Lumberjack Goblins Bats Minions Elite Barbarians Freeze Executioner
Elite Barbarians Lumberjack Goblins Bats Minions
Elite Barbarians Fireball Lumberjack
Fireball Freeze Goblins Bats Minions Executioner Lumberjack
Bats Minions Fireball Freeze Executioner
Fireball
Goblins Minions Elite Barbarians Lumberjack
Elite Barbarians Goblins Lumberjack
Goblins Bats Minions Executioner Fireball Freeze Lumberjack
Minions Executioner Bats Fireball
Lumberjack Bats Minions Elite Barbarians Fireball Freeze
Fireball Executioner Goblins Bats Minions Freeze Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Fireball Freeze Lumberjack
Goblins Bats Minions Elite Barbarians Fireball Executioner Lumberjack
Fireball Goblins Bats Minions Elite Barbarians Executioner Lumberjack
Freeze Executioner Bats Minions Fireball Lumberjack
Elite Barbarians Lumberjack
Goblins Bats Minions Elite Barbarians Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Elite Barbarians Fireball
Fireball Elite Barbarians Executioner Lumberjack
Lumberjack Goblins Bats Minions Elite Barbarians
Lumberjack Bats Elite Barbarians Fireball
Elite Barbarians Executioner Lumberjack
Fireball Executioner Bats Minions Freeze
Goblins Bats Minions Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack
Freeze Goblins Bats Minions Elite Barbarians Fireball
Bats Minions Elite Barbarians Lumberjack
Elite Barbarians Fireball
Elite Barbarians Fireball Executioner Lumberjack
Fireball Executioner
Elite Barbarians Goblins Bats Minions Fireball Freeze Executioner Lumberjack
Bats Minions Executioner Elite Barbarians Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Executioner
Fireball
Fireball Freeze
Fireball Executioner
Fireball Executioner Bats Minions Freeze
Executioner
Fireball Freeze Executioner
Fireball
Goblins Bats Minions Elite Barbarians Fireball Lumberjack
Fireball
Fireball Executioner
Elite Barbarians Fireball Executioner
Minions Fireball Freeze
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner
Fireball Freeze
Bats Minions
Fireball Executioner
Fireball
Minions Fireball
Fireball
Fireball
Freeze Fireball Executioner
Fireball Executioner
Fireball
Fireball
Elite Barbarians Bats Fireball Executioner
Bats Minions Fireball Freeze
Elite Barbarians Fireball
Fireball
Fireball Freeze
Fireball
Bats Minions Fireball Freeze
Fireball Executioner
Freeze
Fireball
Fireball Executioner Lumberjack
Fireball Executioner
Fireball
Elite Barbarians Executioner
Bats Minions Elite Barbarians Fireball Freeze
Bats Fireball Executioner
Fireball Freeze Executioner

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