My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton
Giant Snowball
Goblins Barbarians Three Musketeers
Zap
Goblins Three Musketeers
Barbarian Barrel
Goblins Barbarians Three Musketeers Giant Skeleton
The Log
Goblins Barbarians Mini P.E.K.K.A Three Musketeers Giant Skeleton
Earthquake
Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Mini P.E.K.K.A Three Musketeers Giant Skeleton
Fireball
Barbarians Three Musketeers
Poison
Barbarians Three Musketeers
Lightning
Mini P.E.K.K.A Three Musketeers
Rocket
Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage The Log Arrows Mini P.E.K.K.A Barbarians Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Rage The Log Arrows

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Mini P.E.K.K.A Giant Skeleton
Barbarians
Mini P.E.K.K.A
Arrows Rage Giant Skeleton The Log
Three Musketeers
Rage The Log
Rage
Mini P.E.K.K.A Three Musketeers Giant Skeleton
Giant Skeleton
Arrows Mini P.E.K.K.A Rage The Log
The Log
Mini P.E.K.K.A Three Musketeers Giant Skeleton

Defense Synergies 1 7

Goblins
Giant Skeleton The Log
Arrows
Barbarians Mini P.E.K.K.A Giant Skeleton
Barbarians
Arrows
Mini P.E.K.K.A
The Log Arrows
Three Musketeers
The Log
Rage
Giant Skeleton
Goblins Arrows The Log
The Log
Mini P.E.K.K.A Goblins Three Musketeers Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Mini P.E.K.K.A Goblins Three Musketeers The Log
Barbarians Mini P.E.K.K.A Three Musketeers Goblins Giant Skeleton
Barbarians Mini P.E.K.K.A Three Musketeers Goblins
Arrows Barbarians Mini P.E.K.K.A Giant Skeleton The Log
Arrows The Log Goblins
Three Musketeers Arrows
Arrows Barbarians Giant Skeleton The Log
Barbarians Mini P.E.K.K.A Three Musketeers Goblins
Goblins Barbarians Mini P.E.K.K.A Giant Skeleton
Goblins Barbarians Arrows Giant Skeleton The Log
Arrows Three Musketeers
Barbarians Mini P.E.K.K.A Three Musketeers Giant Skeleton The Log
Three Musketeers Goblins Arrows Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Three Musketeers
Barbarians Mini P.E.K.K.A Three Musketeers The Log
Barbarians Three Musketeers Goblins Arrows Mini P.E.K.K.A
Arrows Goblins Barbarians Three Musketeers The Log
Arrows The Log Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A Three Musketeers
Goblins Arrows Barbarians Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Giant Skeleton
Arrows Mini P.E.K.K.A The Log
Barbarians Giant Skeleton Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Barbarians The Log
Barbarians Giant Skeleton Mini P.E.K.K.A Three Musketeers
Arrows Three Musketeers
Mini P.E.K.K.A Goblins Barbarians Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians
Giant Skeleton Goblins Barbarians Mini P.E.K.K.A The Log
Barbarians Three Musketeers
Barbarians Mini P.E.K.K.A Giant Skeleton
Arrows Barbarians Giant Skeleton The Log
Barbarians Mini P.E.K.K.A Giant Skeleton Three Musketeers
Barbarians Three Musketeers
Barbarians Goblins Mini P.E.K.K.A Three Musketeers Giant Skeleton The Log
Arrows Barbarians Mini P.E.K.K.A Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Barbarians Giant Skeleton The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Goblins Mini P.E.K.K.A Three Musketeers
Arrows The Log
Arrows
Three Musketeers The Log
Arrows
Arrows The Log
Arrows Three Musketeers The Log
Arrows Three Musketeers The Log
Arrows Three Musketeers
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Three Musketeers The Log
Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows The Log
Arrows
Giant Skeleton
Arrows The Log
Barbarians
Arrows Three Musketeers
Arrows The Log
Mini P.E.K.K.A Three Musketeers
Arrows The Log
Arrows Giant Skeleton
Three Musketeers
Giant Skeleton The Log
Giant Skeleton The Log

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